I'm playing on Immortal. I like a little space to at least have a chance against the AI. So I play standard speed, but huge map with only 8 civs. You would think this would give you space, but NO. Two AI will spawn within 15 tiles of me everytime. Early war every freaking time is just not fun.
I just do not get this often at all. Do you play Pangea?
I just play standard continents and about 1 game in 20 I am alone on a continent.
About half my games I can spread to 10 cities peacefully
In the other half, I am attacked early about 1/5th of the time... overall about 10% of games I am attacked in the first 50 turns but under 5% in the first 20.
I've found the opposite in my games. I've only managed 5 games so far, so small sample size, but three of them I've managed at least 10 peaceful cities. All games were standard shuffles. They turned out to be either continents or fractal
I seem to have this problem less after GS because of the way mountain ranges are laid out. Now it's pretty common to have a nice wall between me and the nearest AI. Not saying I dont believe the OP, it just hasn't been my experience on huge deity games.
In my (limited) experience so far with GS, the major civ spread hasn't been bad, but the city states are often all bunched together. I look forward to a patch spreading out the city states.
In my (limited) experience so far with GS, the major civ spread hasn't been bad, but the city states are often all bunched together. I look forward to a patch spreading out the city states.
I have the same experience as @Victoria , regardless of map size, type and level. I seldom have a neighboring AI instigate an early war with me, and even less to do with territory disputes than other matters. How aggressive do you settle and treat the neighbors? Unless I want to poach settlers, I tend to be fairly friendly with neighbors early in order to build myself up first.
Map size had no bearing where civs, major and minor, spawn. It just isn't part of the script. There is a mod in the Steam workshop for custom spawn distance. I can't remember the name and can't access Steam workshop from my phone.
Spawns are inconsistent I would say. Especially with barbs and CS. I have been on a continent with no CS's or barbs a few times. I have seen an island with 4 CS's and nothing else. I have had barb camps that respawn the next turn. A lot of games I get at least 1 neighbor but some I have had nearly no one. I only play with the continents map script at 100% default settings and no mods. There is for sure some issues relating to spawning that were not in the previous versions.
Started a game last night, standard size, shuffle, online speed. My settler and Australia's settler spawned three hexes apart. We both settled in place. He declared war on me on Turn 7.
My experience in GS parallels Willowbrook's and Kaspergm's: placement of Civs is generally not bad (have yet, in over 25 games started, to have any spawn within 8 tiles on generally Large maps) but CS are almost always 'bunched'. When exploring, once I find one CS I can generally expect to find at least 4 - 8 more within a few tiles. On Pangaea maps, which I play on a lot, almost always one side of the continent will be full of CS with maybe 1 - 2 Civs, while the other side of the continent is all the other Civs and at most 1 - 2 CS. The game is so consistent in doing this that it is past being 'accidental', and I've come to expect it.
The benefit is that most of the CS are 'out of range' of the Civs to be attacked very early, so the survival rate of CS until at least the Industrial Era seems to have actually improved considerably..
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