Plagues : How should they work in Civ 4 ?

Cardenio

Chieftain
Joined
Feb 17, 2003
Messages
39
I'm not going to spend too much time thinking about that, because I don't get a check from Firaxis to do so. However, Plague ( disease in general ) has really acted like an ' invisible civ ' in the real world and perhaps could act that way in the game. It could be sort of a ' pressure ' like the culture pressure - but it'd react and move differently ( and kill down your populations ) Sanitation and Hospitals help get it under your control ( giving the Scientific civs a little advantage ) Contact with other civs and integrating forgien workers into your populations should bolster your resistance. ( Integrating workers from other civs into your cities has to be good for SOMETHING right ? ) Isolating yourself keeps you out of wars but leaves you naive to disease - hmm - maybe you should buy those workers from the other civ and intergrate them into your cities ? In any case, Civ IV has GOT to model disease somehow.

Top three things for work in Civ IV : ?
Map
Disease \ Plague
Intelligence \ Espionage
 
well i was thinking of a random effect taht would happen to an area, it would happen as random wehn u trade w/ a far civ, it would come and get like 50% of ur civ and the surrounding ones.
 
New Civs starting up as the game progresses. You - and the AI -losing controll of distant cities. Having to fight ' civil wars ' to get ' your own ' cities back. That's been an extremely important part of real history - and it isn't modeled in Civ the game. Again CIV FOUR. ( and - I've got an idea how to solve the ' map problem ' - but I'M NOT TELLING - you can write me a check if you want to hear about that - you Firaxholes - and I want Combustion , 22 gold per turn and your world map - jerks )
 
If you bring in plagues, there'd have to be a Biological Warfare option too.
Similar to nukes - need a wonder to start, and some protective wonder/improvement also (CDC, like SDI?).

Would have to make it different from nukes too of course...
 
bio warfare could kill half of all citizens in a city, and maybe paralize it for 10 turns ( like disorder does). then once you build a hospital it would go down, and then mayvbe a science lab would be availale after genetics, and it wouldreduce it to 10% dead etc. these wouls also protect from diseases.
 
With the world today, they probably won't make biological weapons, but it would be pretty cool.
 
Originally posted by Unregister
With the world today, they probably won't make biological weapons, but it would be pretty cool.
I agree on both counts.
I was thinking of pretty devastating Biological Weapons - along the lines of reducing first hit city population by, say 80%, affecting other cities less (say cities within 10 squares 50% down to 10% 30 squares away) - also killing off units (including the users?).
World opinion would frown on this. :evil:

Basically a way of taking down the leading civ a peg or two. And Hospitals and Research labs could help counteract it. How to get it to not be too disruptive to gameplay could be tricky.
 
Forgive my ignorance - What's the 'map problem'?

Is this the issue of distorted land distances caused by using squares to map instead of hexagons or is it something different?
 
Originally posted by farting bob
bio warfare could kill half of all citizens in a city, and maybe paralize it for 10 turns ( like disorder does). then once you build a hospital it would go down, and then mayvbe a science lab would be availale after genetics, and it wouldreduce it to 10% dead etc. these wouls also protect from diseases.

Listen to the Dude!! Not only is FARTING Bob an expert on bio warfare, FARTING Bob is ALSO an expert on GAS warfare:lol:
 
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