GaryNemo
Settler from None
Go to 70% max Science Rate. We have 3 Entertainers. Every year or two, a city somewhere will grow and face rioting, Castle Jayne indeed in 3 turns! Consider checking all cities each turn for the need for an Entertainer, move a worker to maximize trade or production, you know.
The Elysium Entertainer will be resolved in 1 one year by the Legion. Similarly, RC by the Temple. Mordhiemia will remain a problem for some time, because its output is need to guard the newborn M1, Octavia's Point. Castle Jayne will also need entertainment, and other cities perhaps as well.
The populace wants to maintain a cash horde, but approves special IPRB projects. Castle Jayne, one Phalanx after another, seems to warrant $8 once for each Phalanx. Not so sure about RC building the RC Diplomat.
From Aonia RC Poll:
With Temple, no more Elvis, Regia Civitas works in ocean until Road is built.
RC to build Diplomat, spend $11 twice (or once?) to complete in 4 turns.
LN Settler to build one more Road
(East of LN, charging the Settler in LN will save a turn, then move RC worker),
do not finish connecting road at this time, go found F2 quite quickly.
We need about 60 gold at all times, otherwise IPRB $8 as needed.
Then send RC Dip to Dellham or M1, somewhere West or North
The RC Temple will be done in 1 turn, the Dip 4-5 turns later, then what?
There was 1 vote for Library, and one for Wonder. MonkE & I choose Library.
Move Little Nemo serfs north, to newly built Road. Give TFalls the lower GLS.
From Aonia Elysium Poll:
Legion to escort Queen Jayne in to Elysium to guard our great statue (in addition to the one measly Warrior). Since we can rehome the Legion later, lets not rehome it now. Put workers on Gems. At 30% Tax, that will be 12 Trade, 4 tax + 8 Science. Then spend $11 (IPRB War=10) to complete a Phalanx in 3 turns. Then build a Temple. Upon completion (8 turns, far future) the Warrior could be released to control riot in F2, and we might then build a Library, or Wonder...
Castle Jayne spends $4 to speed Phalanx, so completes its own Phalanx in 5 turns, with Elvis for the last couple turns. Then start a Phalanx to send to Iron City, again IPRB $4 or $8. LN Settler will found F2. TFalls Settler will walk over here and build a Road for Castle Jayne serfs (badly needed), then Road for Elysium serfs in lieu of Gems.
From the Aonia TF LN Civ poll:
Little Nemo IPRB Warriors=$2, change to build a Settler instead
TFalls to complete Settlers in 5 turns
Send TFalls Settler to road Elysium - whatever that means
Civvium to complete Settlers in 5 turns
Civvium to support Warrior (currently TFalls)
Civ Settler to build 1 road, in GLS at N NE spot
Civ Settler to proceed N to F3 and found city on Forest (S of hill)
Send RC Dip to Dellham or M1, somewhere West or North
I then elaborate in that thread, comes down to this:
In 5 turns, TFalls will have completed a Settler.
Walk 2 N and build a Road.
Then NW if the F2 Site, do not build a road.
Then NW is the Elysium Silk, build a road there.
Then NW? again and the road to Elysium is complete!
Little Nemo is building another Settler.
That will begin by finishing the Road to Regia Civitas!
Civvium and TFalls are building Settlers. Then Civvium to start a Temple, TFalls to start another Settler, I guess.
Regarding naming F2, F3 and G2NE. You may not get that far. Each of those Settlers has a bit of work before founding a city. If one does found a city, I'd recommend using the symbolic name, and start construction of a Settler (or Warrior? Archer? depends.) If required to furnish names, how about this: G2NE Neuma, F2 Lucy's Way, Duke's Way, or ... Nemo's Way, Gabba Gabba. For F3, Serutan suggests Nautilus! Or Fort Anarchy, Gabba Gabba etc.
Regarding Boreum Province:
Please name the new M1 city the people's choice: Octavia's Point.
In Boreum Settler MultiPoll at 9:23 PM I posted starting:
Jayne, you mean, "A Road for every Serf"? I like it!
There I describe a plan for Boreum, which provides for the safety of M1 Octavia's Point, two roads, and the founding of a city now called G2NE by Rout and me (further down the thread).
You can also see where Leowind and I discussed sending a Phalanx to our northern shore, the B1 Whale Site. But My Queen, we have no such Phalanx at this time. That is the problem with the B1 Whale Site. Same problem with the Iron City Site. Enemy, no Phalanx, no Archer, "Give me more Units!". Those plans need to wait, seems to me.
Regarding Chryshe Province: MonkE's plans appear sound.
Report respectfully submitted, Ready to Move, Your Domestic Advisor.
The Elysium Entertainer will be resolved in 1 one year by the Legion. Similarly, RC by the Temple. Mordhiemia will remain a problem for some time, because its output is need to guard the newborn M1, Octavia's Point. Castle Jayne will also need entertainment, and other cities perhaps as well.
The populace wants to maintain a cash horde, but approves special IPRB projects. Castle Jayne, one Phalanx after another, seems to warrant $8 once for each Phalanx. Not so sure about RC building the RC Diplomat.
From Aonia RC Poll:
With Temple, no more Elvis, Regia Civitas works in ocean until Road is built.
RC to build Diplomat, spend $11 twice (or once?) to complete in 4 turns.
LN Settler to build one more Road
(East of LN, charging the Settler in LN will save a turn, then move RC worker),
do not finish connecting road at this time, go found F2 quite quickly.
We need about 60 gold at all times, otherwise IPRB $8 as needed.
Then send RC Dip to Dellham or M1, somewhere West or North
The RC Temple will be done in 1 turn, the Dip 4-5 turns later, then what?
There was 1 vote for Library, and one for Wonder. MonkE & I choose Library.
Move Little Nemo serfs north, to newly built Road. Give TFalls the lower GLS.
From Aonia Elysium Poll:
Legion to escort Queen Jayne in to Elysium to guard our great statue (in addition to the one measly Warrior). Since we can rehome the Legion later, lets not rehome it now. Put workers on Gems. At 30% Tax, that will be 12 Trade, 4 tax + 8 Science. Then spend $11 (IPRB War=10) to complete a Phalanx in 3 turns. Then build a Temple. Upon completion (8 turns, far future) the Warrior could be released to control riot in F2, and we might then build a Library, or Wonder...
Castle Jayne spends $4 to speed Phalanx, so completes its own Phalanx in 5 turns, with Elvis for the last couple turns. Then start a Phalanx to send to Iron City, again IPRB $4 or $8. LN Settler will found F2. TFalls Settler will walk over here and build a Road for Castle Jayne serfs (badly needed), then Road for Elysium serfs in lieu of Gems.
From the Aonia TF LN Civ poll:
Little Nemo IPRB Warriors=$2, change to build a Settler instead
TFalls to complete Settlers in 5 turns
Send TFalls Settler to road Elysium - whatever that means
Civvium to complete Settlers in 5 turns
Civvium to support Warrior (currently TFalls)
Civ Settler to build 1 road, in GLS at N NE spot
Civ Settler to proceed N to F3 and found city on Forest (S of hill)
Send RC Dip to Dellham or M1, somewhere West or North
I then elaborate in that thread, comes down to this:
In 5 turns, TFalls will have completed a Settler.
Walk 2 N and build a Road.
Then NW if the F2 Site, do not build a road.
Then NW is the Elysium Silk, build a road there.
Then NW? again and the road to Elysium is complete!
Little Nemo is building another Settler.
That will begin by finishing the Road to Regia Civitas!
Civvium and TFalls are building Settlers. Then Civvium to start a Temple, TFalls to start another Settler, I guess.
Regarding naming F2, F3 and G2NE. You may not get that far. Each of those Settlers has a bit of work before founding a city. If one does found a city, I'd recommend using the symbolic name, and start construction of a Settler (or Warrior? Archer? depends.) If required to furnish names, how about this: G2NE Neuma, F2 Lucy's Way, Duke's Way, or ... Nemo's Way, Gabba Gabba. For F3, Serutan suggests Nautilus! Or Fort Anarchy, Gabba Gabba etc.
Regarding Boreum Province:
Please name the new M1 city the people's choice: Octavia's Point.
In Boreum Settler MultiPoll at 9:23 PM I posted starting:
Jayne, you mean, "A Road for every Serf"? I like it!
There I describe a plan for Boreum, which provides for the safety of M1 Octavia's Point, two roads, and the founding of a city now called G2NE by Rout and me (further down the thread).
You can also see where Leowind and I discussed sending a Phalanx to our northern shore, the B1 Whale Site. But My Queen, we have no such Phalanx at this time. That is the problem with the B1 Whale Site. Same problem with the Iron City Site. Enemy, no Phalanx, no Archer, "Give me more Units!". Those plans need to wait, seems to me.
Regarding Chryshe Province: MonkE's plans appear sound.
Report respectfully submitted, Ready to Move, Your Domestic Advisor.