AlazkanAssassin
Engineer
Since I thought this was a separate enough topic and I didn't see a previous one on this i decided to start a new thread.
Some reference on victory conditions:
I think that Time, Conquest, Domination, and Diplomatic victory conditions are clear, obvious choices for Planetfall.
The Transcendence victory condition is the apex of the SMAC storyline, so unless we want to develop a new backstory I think we should leave that mostly as it is. One possible change to it would be to tie it into the flowering counter in some way; like requiring that it be above some certain value for the final stage of transcendence.
In the tech tree thread Maniac said:
I wouldn't want two "technology victories." they would be a high risk of being too similar. I would also err toward using the traditional SMAC victories, when they are reasonable and fitting with gameplay.
Personally, also don't like the idea of some uber-weapon that makes all enemy resistance futile.
I wouldn't be opposed to another builder victory though, as long as it is balanced, dissimilar, and fits well with our backstory.
Some reference on victory conditions:
Spoiler :
SMAC(X) Victory Conditions:
Time
Conquest
Economic
Diplomatic
Transcendence
Progenitor Beacon
CIV Victory Conditions:
Time
Conquest
Domination
Diplomatic
Space Race
Cultural
Time
Conquest
Economic
Diplomatic
Transcendence
Progenitor Beacon
CIV Victory Conditions:
Time
Conquest
Domination
Diplomatic
Space Race
Cultural
I think that Time, Conquest, Domination, and Diplomatic victory conditions are clear, obvious choices for Planetfall.
The Transcendence victory condition is the apex of the SMAC storyline, so unless we want to develop a new backstory I think we should leave that mostly as it is. One possible change to it would be to tie it into the flowering counter in some way; like requiring that it be above some certain value for the final stage of transcendence.
In the tech tree thread Maniac said:
Btw, I was thinking we could have a second more physics-related technological victory. That way not all techs have to be tied together to a single Transcendence tech. The idea would be to research and build some Controlled Wormgate, which could open a gateway to any place on Planet or elsewhere in the nearby universe. Reason why the first to build one would be victorious, would be because it gives a headstart in fast colonization of other world, but perhaps more importantly because it allows to open a temporary wormhole to the private residence of all hostile faction leaders, and send a bomb through. Idea comes from Peter Hamilton's Commonwealth saga.![]()
I wouldn't want two "technology victories." they would be a high risk of being too similar. I would also err toward using the traditional SMAC victories, when they are reasonable and fitting with gameplay.
Personally, also don't like the idea of some uber-weapon that makes all enemy resistance futile.
I wouldn't be opposed to another builder victory though, as long as it is balanced, dissimilar, and fits well with our backstory.