Planetfall

Rubin,

Could I incorporate your zip file and how?

Live long and prosper.

If you want the file to play while playing Planetfall you'd need to ask Maniac which mp3 file to replace; I am not aware of the current file structure and file names.

Of course, you need to unzip the mp3 before putting it in your game. ;)
 
Thanks, Rubin.

Maniac, I copied over the sound files fine. How do I copy over the music files? I have the old SMAC game still installed.
 
Music files can't be copied over because there are no music files in SMAC. The ingame music is just a random assembly of soundfiles.

OTOH, if we could copy the civ4 citysound xml over to music, we would be in business. :cowboy:

EDIT: or only partly. I can't find a background theme, only the socalled popup sounds who randomly play over the background theme. :(
 
From Appendix 5 of the Alpha Centauri manual:
Dave [Evans] wrote what we suspect may be the first true interactive midi/pcm engine ever to ship with a computer game. He had the fun of going to a sound workshop where everyone was talking about interactive midi as something "a few years down the road" and thinking "heh heh, I've already done that."
Like has been said already, there's no obvious music files in SMAC (I've just looked through the directories) but from the quote above chances are even if you could find the right files, you'd probably need something special to play them on.
 
Well, it was worth asking! I always played Peacekeepers and I liked the "drone" of their sound. But tell me, how did whoever managed to mod the game, for which I thank that person sincerely, managed then to incorporate the title music? Couldn't I incorporate the title music with my Peacekeepers or any other faction I played?

Live long and prosper!
 
Music files can't be copied over because there are no music files in SMAC. The ingame music is just a random assembly of soundfiles.

OTOH, if we could copy the civ4 citysound xml over to music, we would be in business. :cowboy:

EDIT: or only partly. I can't find a background theme, only the socalled popup sounds who randomly play over the background theme. :(

Well, yes and no to this solution. The SMAC/X soundfiles hold both event sounds (e.g. unit sounds and menu sounds) and sound notes. The Peacekeeper "theme" consists mostly of long notes/chords--almost similar to event sounds--which makes this theme relatively easy to emulate using the sound files directly.

When I tried doing the University sounds I realized that the quickly sequenced notes would be much more difficult to reproduce. An in-game recording of main sequences may do the trick for city sounds, but I am not sure the result would be fit for Planetfall.

Finally, I am almost conviced the "background theme" in the Civ4 city sounds is somewhere in the xml, but it could be defined in a less obvious xml file. Perhaps someone is able to solve this mystery.
 
Finally, I am almost conviced the "background theme" in the Civ4 city sounds is somewhere in the xml, but it could be defined in a less obvious xml file. Perhaps someone is able to solve this mystery.

Erm yes, I did find city sound references in the AudioDefines, Audio3DScripts and Audio2DScripts. You're telling me you never found those?

And you're right about the Uni, Hive, and most other faction music themes. I only found 2 themes with semi-long sequences.
 
You can hear the SMAC main screen/title music by copying the SMAC fx files to the appropriate Planetfall directory as outlined in the FAQ.


AudioSoundscapeScripts.xml : look for the 2D scripttype to get the background city sound. Or am I misunderstanding what you're looking for? :confused:
 
Patch v6c is available. This patch needs to be installed on top of the version 6 main file.
It will break savegames from earlier patches.
Please post save games of any persistent crashes you may encounter.

Changelog:

1. Ships will not defend in land bases.
2. Improvements (such as Centauri Preserve) can affect Flowering Counter.
3. Helion unit added. Alternative unit name suggestions always welcome.
4. Native life spawning recoded. Some code adapted from FfH.
5. All plots within your culture are part of your plotgroup/trade network. Meaning for instance no need for roads to connect resources.
6. Roads removed.
7. Mag Tube buildable with Mass Driver.
8. River trade requires Centauri Hydrology.
9. Chopper, Gravship and Locust movement points reduced.
10. Buildings less likely to be destroyed on base conquest.
11. Chopping Forest or Jungle no longer gives any minerals.
12. Farms can be built under Enclosed Biosphere civic. Features no longer get a yield penalty.
13. Unity Rover, Rover, Hovertank and Gravship can't get bad unity pod results.
14. Bad unity pod results a bit more likely.
 
Thanks, Maniac, but this is getting a bit complicated.

I was wondering if I could appropriate the SMAC title music, which obviously has been successfully incorporated into a file, as a file into the Peacekeepers faction folder which would then play instead of the various other musics - to remind me more of the atmosphere of the old game - but perhaps it is not feasible with what is essentially a new program.

Live long and prosper.
 
Patch v6d is available. This patch needs to be installed on top of the version 6 main file.
It will break savegames from earlier patches.
Please post save games of any persistent crashes you may encounter.

Changelog:

1. Ridges can't have features.
2. Land and immobile units can blockade.
3. Bases never starve due to food shortages. Instead maintenance cost increases, and unless you're running Enclosed Biosphere there is a chance for drone riots.
4. More tech quotes added, by Shakiko.
5. Genejack Factories now let Drones produce three minerals.
6. Former ignores terrain movement cost and can move across cliffs (lowland<->ridge).
7. Reworked promotion and special ability system.
8. Spartan units provide military happiness. No civic needed.
9. Politics civics and Power value civic effects changed.
10. A fungal bloom can only happen on plots neighbouring fungus.
11. Temporary: Spore Launcher can't do ranged strikes.
12. Diplo music by Flouzemaker.
 
Is now a good time to start playing this mod? Are all the major features implemented? Whats left?
 
I was wondering if I could appropriate the SMAC title music, which obviously has been successfully incorporated into a file, as a file into the Peacekeepers faction folder which would then play instead of the various other musics - to remind me more of the atmosphere of the old game - but perhaps it is not feasible with what is essentially a new program.

Check out AudioDefines.xml, Audio2DScripts.xml and CIV4EraInfos.xml. The eras the Peacekeepers are using (or will soon use) are ERA_ARRIVAL, ERA_EXPANSION, ERA_CROSSFIRE and ERA_PEACEKEEPERS.
 
I downloaded patch d and I'm getting a lot of errors when I try to view units in the datalinks. It seems like there are some errors in the artdefines.

It may just be that I didn't install the other patches. Is it necessary to download patches a, b, and c before d or is d standalone?
 
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