Pfeffersack
Deity
About native sea life: It's also due to the fact that the AI is a bit water-shy - in other words: On the high seas, you bear the brunt of the native attacks alone on the ocean, as the AI doesn't kill them, so they just keep spawning.
If the naval AI gets better (like start guarding aquaformers more often), it should also decrease the severity of naval natives (though I still think that the cruiser line should get some bonuses against natives to cement their naval superiority role).(...)
Thanks for posting this, Lord Tirian - I gave me a new idea, why seemingly all players on low levels expect unpleasent numbers of native life on sea, while it is still hard, but managable (for me) on Emperor. Emperor gives the AI enough boni to have a decent navy and they actually engage in combat vs native life - I often encounter weakened IoD's and Lurks and some AI ships have a number of promotions. Also, with v11 the fill up the map quite quickly and even the larger aquatic regions of the planet are at least surrounded by big costal cities. I guess on lower levels they just struggle with and concentrate on problems on land - leaving the player alone. I remember similar experiences a few versions ago, where a bug prevented the AI from attacking Fungal Towers on sea.
Perhaps their should be really a reduction of native life on lower levels, because if neither AI nor the player can compete with native life, it is bad for gameplay.
GeoModder said:Strategy 101: if attacked by wolfpacks, sail out with wolfpacks.
Sure, you'll still lose a third to half your ships at first, but the survivors WILL gain experience.
Besides, with psi combat a more advanced (higher strength units) navy won't make a difference. The strength values are ignored, remember?
And carriers with scoutplanes are a must to get early warning.
+1 to this, sending out ships alone (or even in pairs) is a risky business. Also, concentrate on getting Naval Yards before building ships if possible - two special abilities always help. I mainly use Subs vs. Native Life, because they can also enter fungus tiles. Playing Hybrid makes things easier, as you can cover your ships with captured IoDs and Lurks; if you go Terraforming, try to breed some - they are a good protection if you end up on aseafungus tile or if you try tom assault native life on such atile (for the latter, Flanking promoted Lurks shine especially...) Also go for buildings/civics which give you extra experience from the start.
slugwalk said:So here's a start on a Beginner's guide to Planetfall. I copied a few sections out of the datalinks. I have more to add, but I got tired of working on it for today . I'll add more later. Also, if you feel like it, you can let me know what you think of what I have so far.
I'd also like to copy in some of the hints, but I don't know where to find them.
Nice read and contains a lot of useful info for beginners
