I gotta say that I am beginning to have doubts about Planetfall version 11's game balance. Even on Chieftain level, only the second most difficult after the basic level, I am losing cities with a Perimeter Defence to Planetlife after garrisoning them with five units! That can't be right!SMAC was never so difficult with alien lifeforms at such an early level.
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I gotta say that I am beginning to have doubts about Planetfall version 11's game balance. Even on Chieftain level, only the second most difficult after the basic level, I am losing cities with a Perimeter Defence to Planetlife after garrisoning them with five units! That can't be right!SMAC was never so difficult with alien lifeforms at such an early level.
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The native lifeforms, who are admittedly only defending their habitat, are a damned sight harder to beat than in SMAC!K... so once again, surely it doesn't need a "SMAC workshop" option to enable formers to have a Psi Defence! I can give my bunkers a Psi defence, why not my formers?
Yup - it also nicely shows the AI's problems: I always see a couple of damaged aquaformers around AI cities - if it would actually lose these, the AI would go totally crazy! On the other hand, if former would participate in Psi combat... I don't know, somehow it seems fitting, because Psi combat isn't a battle of weapons, but of mental fortitude. I could totally imagine a former crew standing up to the terror and using a former to batter the worms into the ground...IIRC, formers aren't killed in Planetfall. "Just"defeat the intruding native life with some unit, and park it on the former until it comes online again.
I'd be willing to help write the hints, but I'm not sure I'm good enough at Planetfall to make the best suggestions. Maniac, if you'd like, I can put together a rough draft that I could then send around to more experienced players (Pfeffersack et al.) who could make suggestions.
I could totally imagine a former crew standing up to the terror and using a former to batter the worms into the ground...
@slugwalk: I thought the Miriam problem got better with v11 - I ran two test games on AIAutoplaying... and in both Miriam ended up in the middle. Do you still see that problem in v11?
Cheers, LT.
I'm honestly not sure. I've only played part of two games of v11, but Miriam was at the bottom in both of them. What always gets me when I play like Miriam (going straight for a terraforming approach) is: a) I can't claim as much territory as the AI's early in the game, because I don't get any culture (no culture bonus); b) I have to build lots of terraformers to clear fungus; c) my cities, extra populated due to my farms, seem to be extra tempting targets for the AI. Now I might just be imagining the third one, I don't know enough about the AI programing to say if it's true, but I feel that a straight terraforming approach may not be set up to work well early in the game. Have other people been able to get it to work, and do you find it as easy as an EB or Hybrid strategy?
As far as I can tell formers are killed in Planetfall! They disappear on both land in sea, at least for me!![]()
Also, the Psi defence you can add to your ships and subs? Makes no bloody difference as far as I am concerned!I labour to construct a navy and in the next turn most of the craft and their crew have gone to the AV equivalent of Davy Jones locker.
I don't want to appear dog-in-the-manger here! I still love the mod want to see it further developed but I definitely think some tweaks could be made, toning down the Planetlife aggressiveness and lower levels and surely you don't need a workshop option to be able to endow the formers with a Psi defence, but as I said above, one that works!
c) Since population contributes to the powergraph as well, it should be rather the opposite...I haven't noticed much difference at all, I nearly always get an early declaration...
... it makes a huge difference if you settle on low or highlands...the latter makes a Terraformers life a lot easier. Sea bases are even harder to maintain.
EB is however a serious competitor for Terraformed and often easier, if you don't have 1a terrain. Faster building of improvments does you not much good if their yields are poor. Plus that you can follow either VoP or Edenism and don't get sucked into the planetary conflict early.
Are the highlands better for Terraformers just because of the improved windmill energy?
What's 1a terrain?![]()
So here's a start on a Beginner's guide to Planetfall. I copied a few sections out of the datalinks. I have more to add, but I got tired of working on it for today. I'll add more later. Also, if you feel like it, you can let me know what you think of what I have so far.
I'd also like to copy in some of the hints, but I don't know where to find them.
Give you an example, Pfeffersack, that is absolutely hard-wired into the AI. My cruisers, , cruisers, mark you, with Psi defence, always get attacked by at least two Sealurks or mind-worms and always sink! Always!There is simply no possibility of them gaining experience that way. The only strategy would then seem to be that you wait til you have enough tech, fairly advanced tech, for a viable navy; that doesn't seem right to me.
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