Bandobras Took
Emperor
Boy, I give this thing a try, get some comments ready, and you put a patch down in the meantime. 
I'll confine myself to a couple of admittedly minor things:
Memetics is emphatically not what Social Psych was in Alpha Centauri. The original concept was that the data of the complete fragmentation of the crew provided new insights into how cultures and behaviors are formed in high-pressure situations. As far as I can tell, Memetics has to do with the genetic or biological source of such things while Social Psych concentrated on the results.
I don't see external Ski Vacations or Spas being a happiness-inducing thing on a world that could conceivably lay eggs in your brain at any moment. More like a punishment.
McDonald's, as well, seems a little out of place. Whenever a facility or project made reference to earth in the original game, the source was usually not a specific commercial identity.
A more serious issue is crippling starts. My last start, my city literally could not grow past size one until I had cleared all the surrounding tiles of jungle and fungus. There's way too much unhealthiness in the early part of the game, and it seems an unnecessary grind.
It also seems to me that a Field Lab shouldn't be giving a city food -- if anything, it take food to support the people who have to be out there.
Since it seems like faction-specific abilities are still open, may I suggest the Gaians get a health bonus per fungus square to reflect their original +1 Food in Fungus squares?
In all, though, it seems very promising. I especially like the idea of using food to grow native units. Must go patch.

I'll confine myself to a couple of admittedly minor things:
Memetics is emphatically not what Social Psych was in Alpha Centauri. The original concept was that the data of the complete fragmentation of the crew provided new insights into how cultures and behaviors are formed in high-pressure situations. As far as I can tell, Memetics has to do with the genetic or biological source of such things while Social Psych concentrated on the results.
I don't see external Ski Vacations or Spas being a happiness-inducing thing on a world that could conceivably lay eggs in your brain at any moment. More like a punishment.
McDonald's, as well, seems a little out of place. Whenever a facility or project made reference to earth in the original game, the source was usually not a specific commercial identity.
A more serious issue is crippling starts. My last start, my city literally could not grow past size one until I had cleared all the surrounding tiles of jungle and fungus. There's way too much unhealthiness in the early part of the game, and it seems an unnecessary grind.
It also seems to me that a Field Lab shouldn't be giving a city food -- if anything, it take food to support the people who have to be out there.
Since it seems like faction-specific abilities are still open, may I suggest the Gaians get a health bonus per fungus square to reflect their original +1 Food in Fungus squares?
In all, though, it seems very promising. I especially like the idea of using food to grow native units. Must go patch.
