Loaded Patch F and played a few rounds. I like the new Planet counter. I never thought of having a Chiron "Armageddon Counter" like FfH but that is a outstanding idea! I can see the Gaians busily trying to build things to reduce the counter to off-set races like the University which probably does things to upset Planet, to say nothing of Morgan.
Some thoughts:
1: Cliff and mountain terrains need to be a lot more visible. To often it's hard to realize that you are boxed in by cliffs and the mountains look enough like hills to be hard to tell the difference.
2. Speed: This mod seems to run very slowly for only having as many factions that it does. I'm running on a Large map and it still has a really long wait between turns.
3. Planetcritters: I've had Locusts (bears, oh my!) and other creatures attack my formers and aquaformers and I'm told they have been destroyed, but they never are.
4. Odd Monetary things: Every so often, there is like a massive drop in my gold intake for no apparent reason. In a few turns it seems to go away.
5. VoP Holy City: I can't build it and I think the reason is that in the Civlopedia it shows you need the "Islam" religion instead of the "Hindu" religion to build it. Since there is no "Islam" that's sort of hard especially since that doesn't make sense to begin with.
6. Planet Counter: Do you get waves of attacks at each 10 increment, sort of like the Armageddon Counter? Around 42 I got this massive wave of creatures for no apparent reason.
7. Planet +/-: How does this work? I'm playing the Gaians and have the VoP and building lots of Planet friendly buildings and still I'm at zero? What does Planet want from me, to due Her dishes and laundry too?
8: Religions. I have a problem with these as I really think in some respect AC did it better with their Civics showing a Civ's preference. Plus 'religion' is a poor term for what's going on. First off, the Hive would probably need the 'agnostic' trait and I can't see the Lord's Believers converting to anything but their own beliefs. Most of the other Civs (certainly the Peacekeepers) are probably a mix of people all with a mix of Earth's religions. So I would think that it would be better to ditch religions and put in corporations for now. Religions, I think need to be more 'cults' or like how the mod Fury Road had "Visions" - A way of looking at life on Planet that gains a following. Certainly this could be done via civic, but having it as a 'religion' would allow it to spread, and spread against you.
Off the top of my head (and the names just as well) they might look something like this:
Planet Love: Pretty much the idea that Planet needs to be protected and not just bull-dozed over.
Terraform It!: The idea that with Earth probably gone, Planet needs to be terraformed into Earth 2. A spin of off this is maybe some new techs that allow for the reintroduction of Earth resources when an area has been successfully terraformed. Needless to say, I'd think this would cause the Planet Counter to go nuts.
Brotherhood of Man: Sort of like the Pacifism civic, this Vision is that with Earth gone, it is just totally wrong that Mankind should be fighting on Planet. So Civ's with this theme would get penalties for war as well as perhaps bonuses in diplomacy and trade.
Crusade: Our way of life is the only way for Humanity to survive! Sort of like having the FfF/FF 'intolerant' trait. Sort of the flip of Brotherhood of Man; bonuses for war, but negatives for trade and the like.
Personally, I think all these themes (and which other more might be thought of) should come early in the game.