ldvhl
ніщо
- Joined
- May 15, 2013
- Messages
- 2,208
Hey all -
I'm planning mods for CiVI along the same lines as what I have done for V. I'm going to do a renaming mod for city-states so there's no conflict with mod civs. If there's mercantile city-states that function the same way again, I'll also do a mod that makes sure each mercantile city-state has a unique luxury resource.
I'm also planning on some alternate Government types, primarily focused on anarchism and its various flavors. There will likely be Civics to go along with those governments.
Looking at how ocean luxury resources are modelled and my lack of modelling skill, I doubt I'll be doing my hypothetical ocean luxury expansion.
I'd also like to see Corporation and Climate Change mods since no mentions of those mechanics have been made. I'd likely need to collaborate with someone to get those done, though.
Thanks all!
I'm planning mods for CiVI along the same lines as what I have done for V. I'm going to do a renaming mod for city-states so there's no conflict with mod civs. If there's mercantile city-states that function the same way again, I'll also do a mod that makes sure each mercantile city-state has a unique luxury resource.
I'm also planning on some alternate Government types, primarily focused on anarchism and its various flavors. There will likely be Civics to go along with those governments.
Looking at how ocean luxury resources are modelled and my lack of modelling skill, I doubt I'll be doing my hypothetical ocean luxury expansion.
I'd also like to see Corporation and Climate Change mods since no mentions of those mechanics have been made. I'd likely need to collaborate with someone to get those done, though.
Thanks all!