Plans for V28

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I only want the best for everyone. Referenced the other mod because of the implementation of ls612's mention of the orbital level, not to upset anyone. I'm sorry if it caused problems.
It doesn't exist anymore for me.

This post must be my downfall
notice<<<< - 666 posts.
Keep up with the great ideas everyone. :)
 
Ok guys

I had a litlle chat with Monaldinio.
I must say I agree with him. He has right to decide what to do with his own hard work.
So as a gentlemans we must respect his right to share or not share with anybody he wants.

At this ocasion I want to thanks all C2C community members and C2C forefathers and any others integrated mods, mod components, graphics etc. that they decide to share with us their hard work. Without them it will be impossible to create this awesome mod.

Thank you guys. You are Great
 
@DRJ
Delete that comment please. It is very unkind.
Every author has sacred right to do what he want with his work
 
And every commentator has the right to critticize the motives and make a statement about the matter from his own perspective. Also, if the modder in question would be able to read it maybe he would understand and change something.
I won't use the "scissor in the head" to stop criticism from being published.
 
Please guys, Leif (Super Mod) said Drop this. So let this be the last about this subject in this thread, Please.

JosEPh
 
@hydro

You want to add electricity as a property but
It shouldnt cumulate like others properties because we dont have any tech to starage such big amounts of energy.
 
@hydro

You want to add electricity as a property but
It shouldnt cumulate like others properties because we dont have any tech to starage such big amounts of energy.

It's not about storage, it's must like a Sim City.
You need to have XXX Mw/h for all your buildings, so you need 1 nuclear, 1 solar panel and 1 hamster running in his cage. You add them, you soustract how many do you need, and if it's negative, kaboom

And first for the idea of subdue hamster to have more electrecity
 
The problem is that the actual number of buildings represented by a building would scale with city size; this is why I strongly favor +X per population bonuses rather than simple whole chunk schemes.
 
It's cool you are open for a constructive debate. Regarding your argument of uniqueness:
I think uniqueness is no value itself. The worth in being unique lies within the communication of it. So you still can be unique as well as social. You can still be of forgiving nature, reflective and flexible, forseeing and celebrate your body of work. I think everyone is being a bit narcistic, by the way and maybe that's even a good thing - as long as it's coming side by side with a good chunk of modesty and positivity - although somehow diverting aspects of personality, together they pave the way for creativity.

The real reason might be you fear that your work is no longer appreciated and consumed if you make it available - why should people use your mod when another mod has it all and even much more as well. Yeah that's comprehensible in some way. Nevertheless, you may weight it by other factors: how many people could have fun with the merged files that would never had heard of your mod?
Maybe you would deny your hard works efforts to more people than you would exclusively enable to enjoy it? Also: how many people might actually look at your mod, once some sort of prominent crediting agreement is in place? This I can promise you: I surely would.
Peace is better for all. Think of synergies.
 
Moderator Action: This issue is being discussed in the staff forum. Name calling posts have been infracted and deleted. We will not tolerate it any longer, so stop it.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Moderator Action: Received a request to close this thread until the issue is resolved, so closed for now. Please do not create another thread in which to discuss this issue as staff is working on it.
 
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