There's a new reason to build plantations on bananas now, though, right? Resource diversity affects trade routes, and - correct me if I'm wrong - you have to improve the resource, rather than just grab the hex, before it counts for those purposes.
It won't always make it worthwhile, but if your main trading hub has bananas, it may be worth building a plantation on one of them, at least.
you CAN'T build an improvement on any tile with a resource except for its special improvement. I agree though, bananas are only useful when you first get the city + granary, afterward I never chop it because of the science and a possible culture bonus (Brazil, or pantheon) and considering the ridiculously long time it takes to chop a jungle and build a plantation. I think it would be fine if it didn't chop down the jungle with it, like how camps dont chop down jungles.
I got Oral Traditions in my last game, and my cities were next to a whole bunch of jungles. So I improved some bananas while leaving the rest - those extra culture early (especially with culture production buildings nerfed) are useful too.
Yeah. The health system is one of the few things I really miss from Civ IV; even if happiness limits growth in much the same way now, collecting different types of food was fun.
Yeah. The health system is one of the few things I really miss from Civ IV; even if happiness limits growth in much the same way now, collecting different types of food was fun.
I've always thought it was an oversight that allowed the Granery to improve unimproved Bananas for this reason. I suspect it wasn't intentional, but who knows
Yeah. The health system is one of the few things I really miss from Civ IV; even if happiness limits growth in much the same way now, collecting different types of food was fun.
I don't miss it at all. It was just another per-city value that you had to watch and micromanage. And in exactly the same way as everything else - by making tile improvements, buildings and wonders.
This. There are a couple times it gets debatable, if improving it early wouldn't effect workers elsewhere early on, because they literally have no other tiles to work to do (probably only a pyramid liberty civ), or if there isn't enough food in that city site to grow or run specialists without it improved. But generally leaving it is better because while the extra population it generates would themselves generate science, leaving it jungle gives you similar science and doesn't cost you additional happiness, and you are constantly playing under a happiness cap.
I don't improve the Bananas. Given that we play immortal, ressurected, magically transported versions of a leader that is fully briefed on all tech and knows ahead of time that leaving a jungle untouched in 3000 BC will lead to artillery gettig invented sooner, which you may need to counter a runaway Russia that rushes the damn wall.
If you roleplay an ancient leader that makes the decition 3000 BC for what is best 2900 BC then you always build the plantation.
It took me a while to explain to a friend of mine NOT to plantation bananas
Bananas in jungle = 3
with granary = 4
with plantation = 5
with fertilizer = 6
Leaving the bananas alone:
Bananas on jungle = 3
With Granary = 4
With University = 4 + 2
this is ignoring either the +1 for jungles or plantations pantheon.
so its 6 food vs 4 food 2 science, I'll take the +2 science every time, and leaving it alone reaches maximum output much earlier (Education) compared to the plantation option (Fertilizer)
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