Play the World Preview @ Gamespy

Originally posted by Trip
Read it again.


"That city" wouldn't fit. What city?

The usage of the word 'defect' is incorrect, but I doubt someone would misquote Jeff Morris so badly as to say something like 'that city' without referring to a city in particular...

Civ flipping will be in PtW.

I love you. :love:
 
*Kicks Propaganda off him so he doesn't stain anything* :crazyeye:

Originally posted by JtheJackal
Maybe, but if he thought he was talking about civs and not cities (and was supposed to be talking about cities) he would write it like that
Do0d, he was quoting Jeff Morris. When you quote somebody you don't kind of make up what someone said, that is what Jeff Morris said. If he was just recapping Jeff then he wouldn't have quoted him, but said something like "and Jeff also noted that if you have a lot of culture improvements, a nearby city might flip". Quotation marks mean that's what he said. ;)
 
Still sounds like they mean cities. Anyway they are talking about the editor so whatever it is it won't be part of the main game.
 
Originally posted by Trip
*Kicks Propaganda off him so he doesn't stain anything* :crazyeye:

;)

Now, concerning "civ flipping," I really hope it is in the game. It would add much strategy to this game, if done right. I feel "city flipping" should be removed outright. It is completely unhistorical, and actually isn't very fun to play with, in it's current state.

Also, IMO, Firaxis should change the "resister" formula just a bit, so that when one takes over another civ's city, the resisters in that city would cause the HP of the unit garrisoned in it to go down, based on a fixed percentage. If the resisters completely kill the unit(s) in that city, it flips back to the original civ(not due to culture), and should gain some type of a militia unit.
 
I think it would be kind of odd to get a popup:

"We're sorry, your civilization has flipped to the Mighty Germans.

G.. A.. M.. E.. O.. V.. E.. R..

:scan:"
 
Originally posted by Trip
I think it would be kind of odd to get a popup:

"We're sorry, your civilization has flipped to the Mighty Germans.

G.. A.. M.. E.. O.. V.. E.. R..

:scan:"

I think it would be more like, "The resisters in your cities have convinced the populous to join the mighty Germans. You have been dethroned, and sent into exile." or something like that.

If this is included afterall, they will really need to give hints out so that you can stop the "flipping." For example, many cities in Civil Disorder, and maybe a pop-up, for example, saying, "Sire, your citizens are getting restless. They feel they have found haven in the German government. You must surpress the resistance, before it becomes out of hand."
 
October release? Excellent.
Culture/civ flipping as an option? Well, that'll keep us all nice and friendly in this forum, for at least a little while.

Skeptics be damned, I'm really looking forward to it.
 
I agree with Proganda,Firaxis should put in a civ flipping warning system (for both sides).They should also totally eliviate city flipping,for civ flipping.:king:
 
Its obvious they mean civ flipping because we already have city flipping. This will be a good concept if warnings are given of course.
 
Since I'm getting a headrush with ideas, I'm going to add a little more to this thread.

I feel that culture shouldn't just be based on the ammount of cultural improvements you have, but also on type of government and on the health of your economy(money in treasury, plus surplus).

So, let's explain this in game terms. For example, you're a properous civ; you have a great economy and many cultural improvements, but your government isn't very popular compared to the others already available. This means you have high culture, because the good overweighs the bad. But, if you're a civ with minimal cultural improvements, a good government, but a terrible economy, this means you have low culture, because the bad outweighs the good.

How does everyone like this idea?
 
An entire Civ flipping at once...!?

If Zouave hears about that, we'll need to phone the paramedics;)
 
Originally posted by Tweedledum
An entire Civ flipping at once...!?

If Zouave hears about that, we'll need to phone the paramedics;)

I don't want to speak for Zouave, but I agree with him on certain points, pertaining to culture flipping. First, is the ammount of units it takes to supress a culture flip(doesn't a unit count as a division?). It's completely ridiculous. Second, is the lack of warnings. These should have been included, because they are a necessity to battle it. Third, is the historical accuracy associated with it. A city, alone, flipping to another empire is almost unprecedented. I can't even imagine this happening, especially when you reach Nationalism.(The concept of civ/nation flipping has existed, however. Especially, if you look at the early days of the RSFSR/USSR.)

IMO, if culture flipping was implemented properly, Zouave, and many others, wouldn't have a problem with it.

That's my rant on the matter.
 
FIRST, "misquoting" happens.

Second : "However, Morris added that fans tend to either love or hate this feature, so you'll be able to enable or disable it in the scenario editor. "

FANS LOVE OR HATE THE FEATURE.

The Fans (that's us) can't love or hate a feature they never even HEARD about.

And the option to ENABLE OR DISABLE will be in the EDITOR. If that was something new they wanted to install in the game but thought people might dislike, they would put the option to enable/disable in the standard options at the start of the game.

Face it - what they're talking about is the possibility to shut down Culture Flipping in your modpacks. Which should get some people I know very happy.
 
Thunderfall said Civ Flipping is not in the regular game. So? It must be in the editor. That means they probably just threw it in there. To see what modders could do with it. If it is only in the editor, Then how could they have a warning message? For something as Beta as that. Or is it a choice? Like the fast build option, added with the 1.29 patch?


edit- Damn, Oda Nobunga you beat me to it, and put it into better words.
 
Originally posted by Tweedledum
An entire Civ flipping at once...!?

If Zouave hears about that, we'll need to phone the paramedics;)

:lol: I was thinking exactly same thing + it turn that this thread is goig into another cultur flip debate:lol: i am roling on the floor. Love it or hate it, the debate wont stop. We Love The Debate Day and got fully corrupted.
 
If you replace "civ" by "city" in that quote, you get a top level summary of how CF works at present. Jeff Morris would not be the first person in the world to be misquoted. The text being in quotes doesn't make it what he said, it means that's what the interviewer THOUGHT he said. :)

I can't, personally, see how having entire civs flip in PTW would be a good idea. It's supposed to be MP, so that would mean it being a human civ rather than AI. I can't think of an easier way to get a bunch of dissatisfied PTWers than to yank their civ out from under them in such a way.

Originally posted by Thunderfall
"If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak civ, that civ might 'flip' to your side and defect."

Alternative wording:
"If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak city, that city might 'flip' to your side and defect."
 
Originally posted by Civanator
well it probably is civ cause you can only have one library in each city ;) well i see Mike B. is here, maybe he can clear things up for us.

Hopefully Mike will straighten us out :)

But there is nothing in the quote says you have multiple libraries in a city. It says that a weak (enemy) city is next to my strong cultural power - which likely means the whole civ, not one city. That is consistent with the proximity to palace part of the flipping rules.
 
It seems quite clear to me at least that Culture flipping, like the new feature of Civ flipping, will be options you can turn off. Though I could certainly be mistaken, that's how I read the statement.
 
If you're a major cultural power with a lot of libraries or wonders, things that generate a lot of cultures, next to a culturally weak city, that city might 'flip' to your side and defect."


Why in an article about what will be new in the XP would he be explaining about city flips which has always happened? Exactly he wouldn't. They are implmenting a new civ flipping feature that can be turned on or off. I'm not sure if this means that city flipping can be turned on or off though. And and by the way, I think I did this quote thing wrong so lets just see.
 
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