Played turns

Turn 21:

Choi moved north and will have to turn east (end of land)
We grow next turn.
Screenies later on.
 

Attachments

  • turn_21_territory.JPG
    turn_21_territory.JPG
    92.6 KB · Views: 81
  • turn 21 The Chamber.JPG
    turn 21 The Chamber.JPG
    161.1 KB · Views: 71
  • turn 21 F11.JPG
    turn 21 F11.JPG
    137.3 KB · Views: 78
  • turn 21 F8.JPG
    turn 21 F8.JPG
    155.2 KB · Views: 55
Choi moves East.
Aigburth moves to bg to mine, then road
The Chamber grows to size 4. Governor assigns worker to forest, I reassign to lake.

xyzy has 2 turns to go on the FP.

Lux to 20%, writing due in 21 turns.
 

Attachments

  • turn 22 The Chamber.JPG
    turn 22 The Chamber.JPG
    161.5 KB · Views: 67
  • turn 22 territory.JPG
    turn 22 territory.JPG
    94.8 KB · Views: 66
  • turn 22  F8.JPG
    turn 22 F8.JPG
    155.3 KB · Views: 52
  • turn 22  F11.JPG
    turn 22 F11.JPG
    137.5 KB · Views: 117
Choi moved E, Abegwait started mining.
 

Attachments

  • turn 23 territory.JPG
    turn 23 territory.JPG
    96.2 KB · Views: 72
  • turn 23 The Chamber.JPG
    turn 23 The Chamber.JPG
    162.2 KB · Views: 89
  • turn 23  F11.JPG
    turn 23 F11.JPG
    137.5 KB · Views: 59
  • turn 23  F8.JPG
    turn 23 F8.JPG
    155.3 KB · Views: 65
Choi goes East
Granary is done!
Our first settler goes into production!!
 

Attachments

  • turn 24 territory.JPG
    turn 24 territory.JPG
    96 KB · Views: 137
  • turn 24 The Chamber.JPG
    turn 24 The Chamber.JPG
    160.1 KB · Views: 79
  • turn 24  F8.JPG
    turn 24 F8.JPG
    155.3 KB · Views: 70
  • turn 24  F11.JPG
    turn 24 F11.JPG
    137.4 KB · Views: 71
Choi moves north - we need a decision of north or east next turn.
Chamber grows in 2.
 

Attachments

  • turn 25 The Chamber.JPG
    turn 25 The Chamber.JPG
    160.9 KB · Views: 64
  • turn 25 territory.JPG
    turn 25 territory.JPG
    94.4 KB · Views: 62
  • turn 25  F8.JPG
    turn 25 F8.JPG
    155.3 KB · Views: 65
  • turn 25  F11.JPG
    turn 25 F11.JPG
    137.5 KB · Views: 70
Choi moved north. That water is a lake, in case anyone is wondering - Choi tasted the water. I assume NE next turn.
zyxy needs orders - I assume it will be one of:

A) move and Road plains to the east
B) move and road forest to the souteast
C) move and road sugar south of The Chamber.

Chamber grows next turn - I'll check the spreadsheet, but I assume that I will move the citizen to the FP.
 

Attachments

  • turn 26 The Chamber.JPG
    turn 26 The Chamber.JPG
    152.6 KB · Views: 61
  • turn 26 territory.JPG
    turn 26 territory.JPG
    102.2 KB · Views: 64
  • turn 26  F11.JPG
    turn 26 F11.JPG
    123.9 KB · Views: 83
  • turn 26  F8.JPG
    turn 26 F8.JPG
    138.4 KB · Views: 63
Choi moved NE, we never really decided but there's nowhere else to go.

Chamber grows to 5, settler due in 1. Lux rate to 30%, takes 2 extra commerce to lux so we have one more happy guy than necessary.

zyxy moves to sugar S of The Chamber.
 

Attachments

  • 27chamber.png
    27chamber.png
    342.3 KB · Views: 64
  • 27domestic.png
    27domestic.png
    395.1 KB · Views: 48
  • 27south.png
    27south.png
    248.7 KB · Views: 62
  • 27north.png
    27north.png
    259.1 KB · Views: 77
  • 27vicscreen.png
    27vicscreen.png
    343.9 KB · Views: 61
WE CREATE OUR FIRST SETTLER, who moves to the mined sugar on his way to Red Dot. We need a city name.
Choi goes NE - need a direction (N or E) for next turn.
xyzy roads sugar.
The Chamber starts on a warrior
Science to 90%, with a -2 deficit. Treasury is 9 gold.
 

Attachments

  • turn 28 territory.JPG
    turn 28 territory.JPG
    101 KB · Views: 70
  • turn 28 The Chamber.JPG
    turn 28 The Chamber.JPG
    159.4 KB · Views: 46
  • turn 28 F8.JPG
    turn 28 F8.JPG
    155.1 KB · Views: 75
  • turn 28 F11.JPG
    turn 28 F11.JPG
    137.6 KB · Views: 65
Settler continues north - we will found The Admiralty next turn.
Abegworth (did I spell that right?) starts roading the BG.
Choi moves north - and uncovers more land to the north - we may still be on an island, if that's a channel and not a bay, but...
The Chamber grows to size 4, Lux to 20%.

We will build a new warrior next turn - we need a name and, I assume, we are leaving him on MP duty?
 

Attachments

  • turn 29 territory.JPG
    turn 29 territory.JPG
    102.3 KB · Views: 81
  • turn 29 The Chamber.JPG
    turn 29 The Chamber.JPG
    160.6 KB · Views: 68
  • turn 29 F8.JPG
    turn 29 F8.JPG
    155.3 KB · Views: 49
  • turn 29 F11.JPG
    turn 29 F11.JPG
    137.5 KB · Views: 72
We found The Admiralty! There seems to be lakes north of us.
The Admiralty starts a curragh, which will be ready in 5 turns.
The Chamber creates Bun Kum, who settles for MP and starts on a settler.
science to 90%, lux to 10%. 5 gold in treasury, -1 gpt.
Choi moves NE - now it's looking like an island again.
 

Attachments

  • turn 30 territory.JPG
    turn 30 territory.JPG
    105.4 KB · Views: 102
  • turn 30 The Chamber.JPG
    turn 30 The Chamber.JPG
    162.6 KB · Views: 59
  • turn 30 The Admiralty.JPG
    turn 30 The Admiralty.JPG
    134.7 KB · Views: 80
  • turn 30 F8.JPG
    turn 30 F8.JPG
    155.3 KB · Views: 55
  • turn 30 F11.JPG
    turn 30 F11.JPG
    137.6 KB · Views: 65
Turn 31
xyzy goes to the plain E of the irri plain
choi goes NE.... to the tip of our island (almost)
lux to 20%, writing in 9. Treasury to 4 gold, so we'll have to cut back a little.
Note that we have 2 extra happy faces, one in The Chamber and one in the Admiralty. Nothing to be done about it, I fear, until we get the Dyes hooked up.
Bum Kun is, in fact, named correctly. I had typoed in turn 30.
 

Attachments

  • turn 31 territory.JPG
    turn 31 territory.JPG
    106 KB · Views: 57
  • turn 31 The Chamber.JPG
    turn 31 The Chamber.JPG
    164.3 KB · Views: 107
  • turn 31 The Admiralty.JPG
    turn 31 The Admiralty.JPG
    135.6 KB · Views: 57
  • turn 31 F11.JPG
    turn 31 F11.JPG
    137.6 KB · Views: 52
  • turn 31 F8.JPG
    turn 31 F8.JPG
    155.2 KB · Views: 50
xyzy starts to road.
Aigburth moves to 1 tile W, to the plain.
Choi moves NE and says "whales! whales! lots of whales!! humpbacks and greys and minke's, oh my!"

writing in 8,science stays at 80, lux at 20.
 

Attachments

  • turn 32 territory.JPG
    turn 32 territory.JPG
    104.9 KB · Views: 85
  • turn 32 The Chamber.JPG
    turn 32 The Chamber.JPG
    164.7 KB · Views: 103
  • turn 32 F11.JPG
    turn 32 F11.JPG
    137.6 KB · Views: 60
  • turn 32 F8.JPG
    turn 32 F8.JPG
    155.3 KB · Views: 52
Aigburth starts to road
Choi moves south
The Chamber grows, move citizen to the lake from the forest, settler in 2, lux stays at 20%, writing in 6, bankruptcy in 2.
 

Attachments

  • turn 33 The Chamber.JPG
    turn 33 The Chamber.JPG
    165 KB · Views: 57
  • turn 33 territory.JPG
    turn 33 territory.JPG
    106.3 KB · Views: 69
  • turn 33 F11.JPG
    turn 33 F11.JPG
    137.5 KB · Views: 84
  • turn 33 F8.JPG
    turn 33 F8.JPG
    155.2 KB · Views: 110
The Chamber produces a settler!
xyzy finishes his road
choi moves along the coast and finds more coast and lake.

After a fair amount of internal debate, I move the settler and Bum Kun along as an escort along the road, leaving lux at 20%. I figured that delaying writing a turn was a small thing - losing the settler to a barb is a big thing.

Added the chamber.
 

Attachments

  • turn 34 territory.JPG
    turn 34 territory.JPG
    109.8 KB · Views: 74
  • turn 34 F11.JPG
    turn 34 F11.JPG
    137.6 KB · Views: 51
  • turn 34 F8.JPG
    turn 34 F8.JPG
    155.3 KB · Views: 63
  • turn 34 The Chamber.JPG
    turn 34 The Chamber.JPG
    163.4 KB · Views: 65
The Chamber grows, reassign citizen from forest to sugar.
Settler and Bum Kun and zyxy move along the river - zyxy will road, settler will move to the gold, Bum Kun will move back if there are no barbs in sight.
The Admiralty produces the curragh Chamsuri, but the lords of the navy are looking for a better name. Starts production on the next currah, which they expect to take a couple of hundred years.
Chamsuri starts it's journey south.
Choi moves along the coast.

The military advisor informs us that there are barbarians near the admiralty!
 

Attachments

  • turn 35 territory.JPG
    turn 35 territory.JPG
    111.6 KB · Views: 66
  • turn 35 The Chamber.JPG
    turn 35 The Chamber.JPG
    166.7 KB · Views: 109
  • turn 35 F11.JPG
    turn 35 F11.JPG
    137.8 KB · Views: 72
  • turn 35 various screens.JPG
    turn 35 various screens.JPG
    167.4 KB · Views: 93
  • turn 35 F8.JPG
    turn 35 F8.JPG
    155.7 KB · Views: 49
Settler moves to gold hill,sees no barbs nearby.
Bum Kun moves back towards the Chamber.
zyxy starts roading.
Aigburth starts irrigation.
Curragh moves south.
Choi moves along coast.

2 turns to another settler, 4 turns to 2nd curragh, writing in 5, but that will drop once we found the treasury and add some 5-7 commerce.
 

Attachments

  • turn 36 territory.JPG
    turn 36 territory.JPG
    119.5 KB · Views: 68
  • turn 36 f11.JPG
    turn 36 f11.JPG
    137.9 KB · Views: 66
  • turn 36 f8.JPG
    turn 36 f8.JPG
    155.2 KB · Views: 87
Choi moves south, finds the barb camp with 2 warriors - not too near the Admiralty
Curragh continues south.
Bum Kun moves back towards the Chamber
The Chamber grows
We found the Treasury!
zyxy roads.
Writing now in 3. I could get it to 2 by going max research, but it would be 3 after the settler is created.
 

Attachments

  • turn 37 domestic advisor and f8.JPG
    turn 37 domestic advisor and f8.JPG
    177 KB · Views: 54
  • turn 37 territory.JPG
    turn 37 territory.JPG
    115.9 KB · Views: 73
  • turn 37 f11.JPG
    turn 37 f11.JPG
    148.8 KB · Views: 55
  • turn 37 The chamber.JPG
    turn 37 The chamber.JPG
    176.5 KB · Views: 123
  • turn 37 The Treasury.JPG
    turn 37 The Treasury.JPG
    151.5 KB · Views: 62
Choi moves W
chamsuri continues along the coast
Bum Kun moves back to The Chamber
The Chamber creates a settler, which moves towards Green Dot. We will need a name... The Workers?
zyxy finishes roading,needs orders.

I could get writing in 1 turn by hiring a scientist for a turn - I decided that more people wanted to do that
than not, so I decided to do that.

Science to 90%
Lux to 10%
turn citizen in the Admiralty to a scientist for a turn to get writing in 1. This will delay the curragh by a turn.


we will be out of money in one turn - fortunately, we have barb camps if we want.
 

Attachments

  • turn 38 demo.JPG
    turn 38 demo.JPG
    137 KB · Views: 57
  • turn 38 territory.JPG
    turn 38 territory.JPG
    111.7 KB · Views: 104
  • turn 38 The chamber.JPG
    turn 38 The chamber.JPG
    171 KB · Views: 49
Choi moves s along coast - the barb camp has 3 warriors, one of which looks like it's about to move aroun.

Curragh continues south and starts to see new territory.
Settler moves to green dot.
zyxy moves to dye.
Change The Chamber to a worker.
Reassign citizen in the Admiralty to the BG.

Science to 70%, lux to 20%, gives us 0 in treasury with a +1 gpt. Started research on Philo - in in 12 turns.
 

Attachments

  • turn 39 territory.JPG
    turn 39 territory.JPG
    119.7 KB · Views: 78
  • turn 39 The chamber.JPG
    turn 39 The chamber.JPG
    171.6 KB · Views: 58
  • turn 39  F11.JPG
    turn 39 F11.JPG
    137.5 KB · Views: 80
We found The Gulag!
Citizen assigned to a BG on the river, warrior in 5.
The Chamber worker->settler.
Worker (which I forgot to name) moves to FP to irrigate, along with Aigburth
Chamsuri continues south and starts to show new territory
Choi walks east.
3rd barb in camp has fortified
Reassign citizens in The Chamber to max food.
Reassign citizen in The Treasury to gain a shield. With corruption, we lose no net commerce
zyxy starts to road dye forest.
science 80%, ent 10%. Philo in 10, 1 gold, +1 gpt.
 

Attachments

  • turn 40 territory.JPG
    turn 40 territory.JPG
    118.9 KB · Views: 70
  • turn 40 F11.JPG
    turn 40 F11.JPG
    137.7 KB · Views: 61
  • turn 40 The chamber.JPG
    turn 40 The chamber.JPG
    171.2 KB · Views: 65
  • turn 40 The  Gulag - The Treasury.JPG
    turn 40 The Gulag - The Treasury.JPG
    112.4 KB · Views: 65
Back
Top Bottom