Played turns

My first turn!

Treasury warrior -> lib.
FREE doesn't have Lit or Dyes. Our military is average.

The new warrior (forgot to name him) attacks and defeats the barb horse W of Treasury, not losing a single hp. He reveals another barb warrior further south.
zyxy moves W, niklas NW of Gulag. Aigburth roads. AT mines.
Adopted warrior moves W and runs into a bunch of barbs. Well, he's on a mountain, so probably safe.
Choi stays put, Woon-Jae moves N, Won Hee wakes and moves NW to protect zyxy.
Chamsuri E-SE.

Facing a difficult choice because TC needs another happy face. I could give it a better commerce tile, but that would cost production in TA or Bayou, so I decide to up the lux tax to 20% for a turn (at a cost of 3 gold).
Move Bum-Kun from TC towards TA (it needs an MP), and Young-Pyo from Treasury towards TC.

TC works lake instead of forest, Gulag FP instead of bg, Treasury improved bg instead of roaded grass, Silo wheat instead of lake.

Chamsuri:
Spoiler :
MTDG2_61cham.jpg

Overview:
Spoiler :
MTDG2_61.jpg

Cities:
Spoiler :
MTDG2_61F1.jpg
 
TC settler -> lib.

Settler Boatman moves NE-N. Bum-Kun fortifies in TA, Young-Pyo in TC. Peter moves south to the FP, zyxy starts a road, Won Hee moves W. Sang-Shik wakes and moves west.
The unnamed warrior is now called Young-Chul and moves into The Treasury. Adopted warrior moves W and encounters a barb. Woon-Jae moves N, Choi stays put, niklas moves N-N. Chamsuri moves E-S, spots a town and shallows as predicted!

TC forest to FP.

lux 0%, sci 30%, Masonry in 1.

Chamsuri:
Spoiler :
MTDG2_62cham.jpg

Cities:
Spoiler :
MTDG2_62F1.jpg

Our land:
Spoiler :
MTDG2_62.jpg
 
We learn Masonry, set research to MapMaking.

Settler Boatman moves N-N. Choi stays put. Niklas roads, fe joins him.
With all those barbs down south, I don't like to leave Bayou undefended, so Sang-Shik returns to the Institute and Won-Hee turns back east.
Adopted warrior moves SE and spots all three barbs again. Young-Chul fortifies in Treasury. Peter roads the FP near Bayou.
Chamsuri moves S-E and spots the FREE city of Ishme-Shamash.
The Admiralty switches to Palace. The igloo is uhappy and therefore it hires a scientist. I switch the build to warrior for this reason (can be changed back if we want).

The usual MM.

lux 10%, sci 90%, Maps in 9 turns, -1 gpt, 60 gold in the bank.

Chamsuri:
Spoiler :
MTDG2_63cham.jpg

Cities:
Spoiler :
MTDG2_63F1.jpg

Our land:
Spoiler :
MTDG2_63.jpg
 
Hm, I though i posted this before, but apparently not. So here it goes again, from memory:

Settler Boatman moves N. Choi stays put. fe roads, aigburth mines.
Sang-Shik stays put, Won-Hee moves towards TC.
Adopted warrior moves N - I am trying to lure a barb into attacking him.
Chamsuri moves E-S.
The defender from the Siloo moves towards the Igloo so we can start growing it again.

lux 10%, sci 90%, Maps in 9 turns, -1 gpt, 59 gold in the bank.

We put Lit on the table (no accept):
Spoiler :
MTDG2_64FREE.jpg


Chamsuri:
Spoiler :
MTDG2_64cham.jpg

Cities:
Spoiler :
MTDG2_64F1.jpg

Our land:
Spoiler :
MTDG2_64.jpg
 
FREE has completed the deal!
Spoiler :
MTDG2_65FREE.jpg

Of course we accept.

It's impossible to keep The Chamber happy at current lux rate, so I set lux to 20%, sci to 80%.

Settler Boatman moves E and arrives at his destination. Choi stays put.
Sang-Shik moves W, Won-Hee moves towards Bayou and is now 1 tile S of The Chamber. Niklas moves W-W and fe starts a mine. Yong-Dae turns back to The Siloo.
Adopted warrior moves W and sees some barb friends again.
Chamsuri moves S-S, discovers the borders of another town and spots FREE workers 2 and 7.

The Igloo fires the scientist and starts to grow again.

Maps in 8 turns, -1 gpt, 58 gold in the bank.

Chamsuri:
Spoiler :
MTDG2_65cham.jpg

Cities (with weird comment from our advisor):
Spoiler :
MTDG2_65F1.jpg

Our land:
Spoiler :
MTDG2_65.jpg
 
The Igloo warrior -> worker. The Institute warrior -> worker.

The new warriors are named Jin-Cheul and Jin-Kyu. Both fortify in place.
There seems to be no real consensus on the name of our next town, so I'll make a dictatorial move and name it The Ways. It starts a curragh right away. However, we'll discover Maps long before the curragh finishes:

Spoiler :
MTDG2_66ways.jpg


Choi moves NW, Won-Hee moves into Bayou. Sang-Shik moves W, Jong-Dae moves into The Siloo and fortifies. Adopted warrior takes a deep breath, attacks a barb horse to his SW and wins! He's still a conscript though...
Niklas mines the bg at The Siloo, peter irrigates the fp at Bayou. Chamsuri moves S-SW and uncovers the town of Thombriel. FREE has spices.

The Admiralty grabs another bg and is now at 6 spt.

sci 80%, lux 20%. Maps in 7 turns, -1 gpt, 57 gold in the bank.

Chamsuri:
Spoiler :
MTDG2_66cham.jpg

Cities:
Spoiler :
MTDG2_66F1.jpg

Our land:
Spoiler :
MTDG2_66.jpg
 
The Chamber lib -> worker. Bayou curragh -> curragh.

The new curragh is named CC Wong Kwon and moves S-W. Won-Hee fortifies in Bayou. Adopted Warrior moves SE, Sang-Shik moves W, discovering a barbarian fleet:

MTDG2_67barbs.jpg


Choi fortifies. Nikodemus moves W, AT roads.
Chamsuri moves SE-S.

It seems I forgot to switch the wheat back to The Siloo, so it will grow one turn later. Sorry about that.

sci 80%, lux 20%. Maps in 5 turns (gained a turn!), -2 gpt, 56 gold in the bank.

Chamsuri:
Spoiler :
MTDG2_67cham.jpg

Cities:
Spoiler :
MTDG2_67F1.jpg

The Chamber:
Spoiler :
MTDG2_67TC.jpg

Our land:
Spoiler :
MTDG2_67.jpg
 
The Chamber worker -> worker.

CC Wong Kwon S-W. Adopted Warrior moves S, Sang-Shik sees even more barb ships:

MTDG2_68barbs.jpg


He moves NW. Young-Chul moves W from The Treasury to block the path of some barbs.
Nikodemus roads.
Chamsuri moves S-S.
The new worker is named General_W and moves NE-N.

sci 80%, lux 20%. Maps in 4 turns, -2 gpt, 54 gold in the bank. MM TC for worker in 1, +5 fpt.

Chamsuri:
Spoiler :
MTDG2_68cham.jpg

Cities:
Spoiler :
MTDG2_68F1.jpg

The Chamber:
Spoiler :
MTDG2_68TC.jpg

Our land:
Spoiler :
MTDG2_68.jpg
 
The Chamber worker -> worker. The Treasury lib -> warrior.

The new worker is named Paul#42 and moves NE-N. General_W moves E.

Sang-Shik moves N. Adopted warrior moves N. Young-Chul moves back into The Treasury. Jeung-Chul moves SE fromt he Institute to protect our worker if needed. The Institute hires a scientist.
CC Wong Kwon moves SW-W. Chamsuri moves S-W and uncovers the town of Teal Domination, as well as workers 4 and 9.

sci 90%, lux 10%. Maps in 3 turns, -3 gpt, 52 gold in the bank. MM TC for worker in 1, +5 fpt.

Chamsuri:
Spoiler :
MTDG2_69cham.jpg

Cities:
Spoiler :
MTDG2_69F1.jpg

The Chamber:
Spoiler :
MTDG2_69TC.jpg

Our land:
Spoiler :
MTDG2_69.jpg
 
The Chamber worker -> worker. The Gulag granary -> worker.

CoL is no longer at full price so FREE must have it.

The new worker is named tomasjj and moves NE-N. Paul#42 moves NE, General_W roads, aigburth moves S and mines, AT moves N-W. Peter moves SW, covered by Won-Hee.

Young-Chul fortifies in The Treasury. Young-Cheul moves back into The Institute (lunch break is over :) ). Sang-Shik explores more to the NW. Adopted Warrior goes N. Jin-Kyu moves from The Siloo towards the Gulag to help it when it grows.

If I keep CC Wong Kwon in coastal waters I risk a barb attack, and I will probably have to spend a turn in ocean. Without doing any calculations I guess that the risk is quite similar to two turns at sea (assuming there's a piece of coast along the beta route). So CC Wong Kwon moves S-W, ending in sea, and spotting a new blob of coastal waters:
Spoiler :
MTDG2_70wong.jpg


Chamsuri moves W-S and uncovers some shameless flattery:
Spoiler :
MTDG2_70cham.jpg


sci 100%, lux 0%. Maps in 2 turns, -4 gpt, 49 gold in the bank. MM The Chamber for worker in 1, +4 fpt (we'll make +6 fpt next turn):
Spoiler :
MTDG2_70TC.jpg


Cities:
Spoiler :
MTDG2_70F1.jpg

Our land:
Spoiler :
MTDG2_70.jpg
 
The Chamber worker -> settler. The Treasury warrior -> temple (prebuild for The Chapel).

The benevolent Chairman and his two subordinates:
MTDG2_71F4.jpg


The trade situation:
MTDG2_71SABER.jpg


The new warrior from The Treasury is named Dong-Jin (still working from the list of soccer players) and moves towards The Chamber. Jong-Yul wakes in The Chamber and moves towards The Admiralty. Jin-Cheul fortifies in The Institute. Jin-Kyu fortifies in The Gulag. Sang-Shik moves N, Adopted Warrior goes W. Won-Hee moves W.

The new worker in The Chamber is named donsig and moves NE-N. tomasjj goes SW and starts a mine. Paul starts a mine, peter irrigates, zyxy moves to 1 tile E of The Treasury. AT roads, Nikodemus goes to 1 tile E of The Igloo, fe moves SW.

Most votes were for letting CC Wong Kwon move on, so it goes W-S, spotting a large blob of coastal waters and no SABER ship. It looks like our cartographer can update his maps!
Spoiler :
MTDG2_71wong.jpg

We have nearly taken over SABER in score!

I think we haven't decided when to attempt a crossing with Chamsuri, so I move S-W to uncover more FREE land:
Spoiler :
MTDG2_71cham.jpg


MM The Chamber for +6 fpt, and return the high shield tiles to The Admiralty and Bayou:
Spoiler :
MTDG2_71TC.jpg

The Gulag switches to warrior, otherwise it will drop too much in size. It can do a worker next. The Treasury lacks good growth tiles now and temporarily uses the iron hill for less growth and more shields.

sci 20%, lux 0%. Maps in 1 turns, +35 gpt, 45 gold in the bank.

Cities:
Spoiler :
MTDG2_71F1.jpg

Our land:
Spoiler :
MTDG2_71.jpg
 
MTDG2_72SABER.jpg

SABER sent Wheel+WC, no accept. I add IW+CB to our side, accept and send. We are very close to SABER in score!

MTDG2_72maps.jpg

We discover mapmaking and start on construction.

The Gulag warrior -> worker.

The new warrior from The Gulag is named Chong-Gug and moves to The Treasury. Jong-Yulfortifies in The Admiralty, and Dong-Jin fortifies in The Chamber.
Sang-Shik moves NW and uncovers a sea tile, Adopted Warrior goes W and uncovers several sea tiles. Won-Hee moves NW, next to the barb.

zyxy roads, donsig joins The Admiralty. Nikodemus, Niklas and fe road.
CC Wong Kwon was apparently lost :(.
Most votes were for Chamsuri to try the NE crossing I think, so it heads back E-N:
Spoiler :
MTDG2_72cham.jpg


MM The Chamber for +5 fpt:
Spoiler :
MTDG2_72TC.jpg

Set The Gulag, The Igloo and The Treasury to faster growth.

sci 100%, lux 0%. Construction in 10 turns, -4 gpt, 80 gold in the bank.

Cities:
Spoiler :
MTDG2_72F1.jpg

Our land:
Spoiler :
MTDG2_72.jpg

Victory screen:
Spoiler :
MTDG2_72F8.jpg
 
MTDG2_73F6.jpg

We recieved the Wheel and Warrior Code! Sending it on to FREE:
MTDG2_73FREE.jpg

You can also see the scores in this picture.

We have one source of horses, on the plains north of The Chamber.
The only other source that I can see is on the island between us and FREE:
MTDG2_73horses.jpg


General_W helps tomasjj to mine. Chong-Gug fortifies in The Treasury, Won-Hee on the mountain just south of it. Adopted warrior moves NW and uncovers a sea tile. Sang Shik goes NE towards the last sea tile to be uncovered.

Chamsuri goes E-N:
Spoiler :
MTDG2_73cham.jpg


MM The Chamber for +5 fpt, giving the sugar back to Bayou:
Spoiler :
MTDG2_73TC.jpg

The Treasury works the gold hill for a turn to even the food box.

sci 100%, lux 0%. Construction in 9 turns, -4 gpt, 76 gold in the bank.

Cities:
Spoiler :
MTDG2_73F1.jpg

Our land:
Spoiler :
MTDG2_73.jpg

Victory screen:
Spoiler :
MTDG2_73F8.jpg
 
The Gulag worker -> worker. The Igloo worker -> lib.

Scores:
BABE 363, FREE 356, GONG 315, SABER 300, Council 297.

The new workers are named donsig and TheLoneMan. donsig heads towards The Siloo, TheLoneMan and AT mine the bg near The Ways.

Adopted warrior moves NE (going back home), Sang Shik goes N. Chamsuri goes E-N:
Spoiler :
MTDG2_74cham.jpg

Is FREE going to settle on the wheat? Maybe we should tell their turnplayer that this is not a good idea...

MM The Chamber for +5 fpt and settler in 1 turn:
Spoiler :
MTDG2_74TC.jpg

The Treasury goes back to +2 fpt.

sci 90%, lux 10%. Construction in 9 turns, -4 gpt, 72 gold in the bank.
Our military strength compared to SABER has changed from average to weak. Compared to FREE we're average.

Cities:
Spoiler :
MTDG2_74F1.jpg

Our land:
Spoiler :
MTDG2_74.jpg

Victory screen:
Spoiler :
MTDG2_74F8.jpg
 
The Chamber settler -> settler.

Scores:
BABE 372 (+9), FREE 366 (+10), GONG 322 (+7), SABER 307 (+7), Council 303 (+6).

Settler heads towards Grey Dot. General_W and Tomasjj start to mine the plains to their E-NE. Fe and Niklas mine the tile that fe is on, donsig moves N. zyxy irrigates, peter roads. Nikodemus goes W-N, to chop for The Igloo.

The barb camp near Adopted warrior has spawned a horse. Adopted warrior moves N, into the forest, Sang Shik goes NE and uncovers the last sea tile we can uncover from our continent. Chamsuri goes NE-N and can poke a bit into the ocean next turn (though I don't think we would find anything):
Spoiler :
MTDG2_75cham.jpg

FREE did settle on the wheat, btw...

MM The Chamber for +5 fpt:
Spoiler :
MTDG2_75TC.jpg

Tentatively switch The Igloo to a settler. Set Bayou to grow on this turn.

sci 100%, lux 0%. Construction in 8 turns, -4 gpt, 68 gold in the bank. We are very close to doing Construction in 1 turn less, doing just under 60 bpt. We'll see if we can gain a turn sometime.

Cities:
Spoiler :
MTDG2_75F1.jpg

Our land:
Spoiler :
MTDG2_75.jpg

Victory screen:
Spoiler :
MTDG2_75F8.jpg
 
The Gulag worker -> warrior. The Institute worker -> warrior.

Scores:
BABE 381 (+9), FREE 375 (+9), GONG 330 (+8), SABER 313 (+6), Council 309 (+6).

SABER somehow obtained Philosophy. Perhaps they researched it?

Settler still heads towards Grey Dot. Adopted Warrior is now next to a barb horse, and I try an attack. Unfortunately we lose...
New workers are named dl123654, he heads to the iron source, and tonyf12, he goes N from The Institute. donsig roads. Nikodemus chops, Aigburth moves S-SE.
Sang Shik goes S, back to our towns. Now the big warrior shuffle: Won-Hee moves into The Treasury, Chong-Gug wakes in The Treasury and moves towards The Institute. Wake Jin-Kyu in The Gulag and send him towards The Siloo. Wake Yong-Dae in The Siloo and send him E-N, to accompany our settler.
Chamsuri peaks E but sees no sea or coast and so turns back to safe waters:
Spoiler :
MTDG2_76cham.jpg


MM The Chamber for +5 fpt:
Spoiler :
MTDG2_76TC.jpg


sci 100%, lux 0%. Construction in 6 turns (gained the turn back!), -4 gpt, 64 gold in the bank. Doing 63 bpt now.

Cities:
Spoiler :
MTDG2_76F1.jpg

Our land:
Spoiler :
MTDG2_76.jpg

Victory screen:
Spoiler :
MTDG2_76F8.jpg
 
Turn 77, 1100BC

I forgot to send Mapmaking to FREE last turn, so I do it now.
Spoiler :
MTDG2_77FREE.jpg


Scores:
BABE 391 (+10), FREE 385 (+10), GONG 337 (+7), SABER 321 (+8), Council 315 (+6). Everybody is going a lot faster than we...

Aigburth roads, dl123654 mines the iron, tonyf12 roads. AT heads N, TheLoneMan SE. Paul#42 enters The Admiralty, and will be assimilated next turn.

Chong-Gug enters The Institute, Jin-Kyu takes up MP duty in The Siloo, Yong-Dae climbs the mountain to his N, Sang-Shik goes S. Won-Hee fortifies in The Treasury. Our settler heads N-N.

Chamsuri goes N-W:
Spoiler :
MTDG2_77cham.jpg


The Chamber humming along nicely:
Spoiler :
MTDG2_77TC.jpg

Switch The Siloo to The Great Library, as a prebuild for the FP.

sci 100%, lux 0%. Construction in 5 turns, -4 gpt, 60 gold in the bank. Doing 62 bpt now.

Cities:
Spoiler :
MTDG2_77F1.jpg

Our land:
Spoiler :
MTDG2_77.jpg

Victory screen:
Spoiler :
MTDG2_77F8.jpg
 
The Gulag warrior -> worker.

Scores:
BABE 400 (+9), FREE 395 (+10), GONG 345 (+8), SABER 329 (+8), Council 320 (+5).

The new warrior is named Ji-Sung.

Our settler keeps heading N.
Niklas moves to the bg N-NE of The Silo. Fe starts mining the bg N-E of The Silo. Peter moves NW. Tomasjj moves NW. General_W moves into The Chamber. Paul joins The Admiralty, bringing it to size 6 and 10 spt! TLM and AT road.

Chong-Gug fortifies in The Institute. It is threatened by two barbs now, so I move Won-Hee over there as well. Sang-Shik moves S. Yong-Dae fortifies on the mountain, Ji-Sung moves to The Silo for MP duty.

Chamsuri goes NE-N:
Spoiler :
MTDG2_78cham.jpg


The Chamber:
Spoiler :
MTDG2_78TC.jpg

The Admiralty, in all its glory (15 turns to the Torch, and counting!):
Spoiler :
MTDG2_78TA.jpg


sci 90%, lux 10%. Construction in 4 turns, -4 gpt, 56 gold in the bank. Doing 65 bpt now.

Cities:
Spoiler :
MTDG2_78F1.jpg

Our land:
Spoiler :
MTDG2_78.jpg

Victory screen:
Spoiler :
MTDG2_78F8.jpg
 
The Chamber settler -> settler.

Scores:
BABE 410 (+10), FREE 405 (+10), GONG 355 (+10), SABER 337 (+8), Council 326 (+6).

The new settler heads for Blue Dot. The old one arrives at Grey Dot.

Niklas mines the bg, tomasjj roads. Peter irrigates. General_W and zyxy mines the plains tile N-NW of The Bayou. donsig joins The Silo, bringing it to size 5.

Sang-Shik heads S. The barb horse at The Institute has disappeared, and Won-Hee climbs the mountain S of The Institute to see where he went. I don't see him, which means that he attacked and lost!
Ji-Sung does MP duty in The Silo.

Chamsuri pokes E, sees more ocean, and goes back W to safety:
Spoiler :
MTDG2_79cham.jpg


The Chamber:
Spoiler :
MTDG2_79TC.jpg

As usual some MM in the other towns.

sci 90%, lux 10%. Construction in 3 turns, -4 gpt, 52 gold in the bank. Doing 62 bpt now.

Cities:
Spoiler :
MTDG2_79F1.jpg

Our land:
Spoiler :
MTDG2_79.jpg

Victory screen:
Spoiler :
MTDG2_79F8.jpg


@AT: yes, the palace and torch are equal in cost. But I would prefer to keep discussions to the other threads and reserve this one for the turnlogs.
 
The Gulag worker -> worker.

Scores:
BABE 420 (+10), FREE 416 (+11), GONG 364 (+9), SABER 344 (+7), Council 332 (+6).

The new worker is named donsig and heads for The Silo. Aigburth goes W. Nikodemus goes N, towards the wheat. Tony goes S-E.
Sang-Shik stand next to a horse (to his SE) and attacks. He wins!

We found The Aerie.
MTDG2_80Aerie.jpg


The other settler keeps going towards Blue Dot. Won-Hee fortifies in place. Yong-Dae leaves his mountain lookout and heads S.

Chamsuri goes N-N:
Spoiler :
MTDG2_80cham.jpg


The Chamber:
Spoiler :
MTDG2_80TC.jpg

Switch The Treasury to FP (as prebuild, of course).

sci 90%, lux 10%. Construction in 2 turns, -4 gpt, 48 gold in the bank. Doing 64 bpt now.

Cities (except The Aerie):
Spoiler :
MTDG2_80F1.jpg

Our land:
Spoiler :
MTDG2_80.jpg

Victory screen:
Spoiler :
MTDG2_80F8.jpg


Culture ratings show that FREE just built a lib, and SABER only has the palace culture.
 
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