Alsannodor
Chieftain
- Joined
- Feb 19, 2009
- Messages
- 9
I can understand when a game with a poor AI gives computer players slight advantages over the human, but with Civ 2 there seems to be a different dilemma.
I'm sure everybody has noticed how every game has some players start off luckier than others - with two techs and settlers, one of each or with no tech at all. What's the deal with that? Doesn't that make the game unfairly imbalanced? Especially in multiplayer, where all sides are much more equally capable of managing their resources. I can see it as a roulette-like option to make the game more challenging or unpredictable, but even then it doesn't make much sense.
In Civ 1 some historically prominent civilisations started off with more techs and settlers and in Civ 2 it also seems to be based on either that or which colour they are, if I'm not mistaken.
In any case, is it possible to fix that somehow? Obviously, when duking it out against other peeps everybody can simply abide to house rules and disband their extra settler for fair play, but you can't erase additional techs. Or are some techs considered inferior to others and thus come in packs of two, to make up for it?
The open-source clone FreeCiv has the sort of customization I'm looking for, up to granting each civ a given number of random techs, setting what combination of units you begin with and even whether they're scattered about or not, but so-far it lacks hotseat, so I'm hoping to find a common language with the original game.
I'm sure everybody has noticed how every game has some players start off luckier than others - with two techs and settlers, one of each or with no tech at all. What's the deal with that? Doesn't that make the game unfairly imbalanced? Especially in multiplayer, where all sides are much more equally capable of managing their resources. I can see it as a roulette-like option to make the game more challenging or unpredictable, but even then it doesn't make much sense.
In Civ 1 some historically prominent civilisations started off with more techs and settlers and in Civ 2 it also seems to be based on either that or which colour they are, if I'm not mistaken.
In any case, is it possible to fix that somehow? Obviously, when duking it out against other peeps everybody can simply abide to house rules and disband their extra settler for fair play, but you can't erase additional techs. Or are some techs considered inferior to others and thus come in packs of two, to make up for it?
The open-source clone FreeCiv has the sort of customization I'm looking for, up to granting each civ a given number of random techs, setting what combination of units you begin with and even whether they're scattered about or not, but so-far it lacks hotseat, so I'm hoping to find a common language with the original game.
