Leucarum
Deity
- Joined
- Dec 21, 2018
- Messages
- 2,673
I don't know that I'd characterize 6 as being 5 with additional systems. Playing the map with districts was a big change, and the feel/pace of the game is very distinct. At least to me the two games play so differently that I enjoy one but struggle to find enjoyment in the other (5 is the only Civ game I've bounced off and walked away from, after playing 1-4 to death, then 6 and now 7).I think it would be sad if you were right. I spent a lot of time playing Civ 6 but looking back I don’t actually think it’s a very good game. It certainly captured a lot of people’s imaginations, and is unquestionably the most popular game in the franchise’s history, but I think its approach of simply adding more stuff to the backbone of Civ 5 made it end up in a bloated and unsatisfying place at the end.
I think the Civ 7 development goals absolutely were the right thing for Firaxis to try to address. I absolutely would not have bought a version of Civ 4/5/6 with better graphics. It’s a shame they didn’t hit the mark, and it would be a greater shame if so much of the audience was put off that Civ 7’s future is cut short.
The problem might also be that they bit off a few too many chunks. Just the ages, leader mixing/matching, or civ switching alone would have been a big change to the franchise. While their dev diary discusses how interconncected they view the changes as being - if each of those changes alienates a different set of potential players the negativity can snowball... Especially as they didn't stick the landing.