Gori the Grey
The Poster
- Joined
- Jan 5, 2009
- Messages
- 13,401
That's true enough @uppi, though after I posted, I second-guessed my original premise (namely, as few as they can get away with, on the thinking that building civs is labor intensive). I've since come think the opposite. Go bold. By all means take advantage of existing cases that need only one civ to fill a line, but even with that, give what players will regard as a large number of three-civ-sequences, maybe so that there are, say, 16 such.
Some number of players for whom civ-switching was the major disappointment might then say, "they now let me play the way I favor, with a number of civs on a par with a typical release; this is for me a Civ game again."
Do it at price that's on the lower end to make up for overpriced early DLCs.
Some number of players for whom civ-switching was the major disappointment might then say, "they now let me play the way I favor, with a number of civs on a par with a typical release; this is for me a Civ game again."
Do it at price that's on the lower end to make up for overpriced early DLCs.