So I was thinking, with the new agenda system to read and understand the AI movements, we might make a system to have players gain some impact on the AI too.
I know we're meant to adapt to the AI, but as a leader, we should be able to impact the world as well.
I think this could be done by some kind of "declared agenda" or focus for each civ, for the hole or a part of the game, such as Wonder, Science or cultural focus, or maybe a world peace focus. This could be combined with the Casus Belli system, so that ex if you go cultural, anyone who gains/have more culture than you, you get CB on. The effect would be so that anyone trying to befriend you would tune down their cultural focus, and in culture wars, you might gain extra culture for pillaging the enemy culture district etc.
I think it would take quite a bit of work, to not make it an "exploit the AI" feature, but I think it could work, particularly in MP, where you would be able to tell other Civs what you where doing, and how they might avoid conflict with you.
I know we're meant to adapt to the AI, but as a leader, we should be able to impact the world as well.
I think this could be done by some kind of "declared agenda" or focus for each civ, for the hole or a part of the game, such as Wonder, Science or cultural focus, or maybe a world peace focus. This could be combined with the Casus Belli system, so that ex if you go cultural, anyone who gains/have more culture than you, you get CB on. The effect would be so that anyone trying to befriend you would tune down their cultural focus, and in culture wars, you might gain extra culture for pillaging the enemy culture district etc.
I think it would take quite a bit of work, to not make it an "exploit the AI" feature, but I think it could work, particularly in MP, where you would be able to tell other Civs what you where doing, and how they might avoid conflict with you.