Playground Mod

Spacer One said:
blame it on my machine...it didnt happen when I played as BU...

I think the techs are too cheap...the build list gets overwhelming very quick
That's cause we haven't added tech costs yet.:p ;)
Don't worry, I've added tech costs to mine, so the next version will have proper tech costs. Be happy. You only have to test the stuff we've got in the game right now. I have to test the stuff, add stuff, and fix stuff, and then test that also.:crazyeye:
 
I've noticed that the AI tends to turn their first worker into a radar tower as soon as teh game starts. Now, either we can eliminate radar towers completely, or make them require a tech. If we do that, which tech do you think we should make it?
 
The Omega said:
I've noticed that the AI tends to turn their first worker into a radar tower as soon as teh game starts. Now, either we can eliminate radar towers completely, or make them require a tech. If we do that, which tech do you think we should make it?

Hmm, how about a tech in 5th grade?
 
The Omega said:
Yeah, but which tech? I was thinking reconnassiance, but that would mean only BU would get it....

How about Rules of War?
 
The Omega said:
Okay, dats good.

Should I place goody huts and barbarians yet? Or should we wait a bit?

Meh, how about start locations?
 
The Omega said:
You know, the only really major things we have to do is the steps to graduation thing, and resources (We are gonna have resources, right?) Other than that, it's just really simple stuff.

Yep. And the costs. Never forget about the costs. :mischief:
 
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