Playground Mod

The Omega said:
No, mercenaries are already pretty strong. They've got better stats then some of teh other units in the same age, so I don't really thinkg they need to be strengthened.

Well, I was thinking that because of the barbarian and soccer players upgrade to it, so it should get some sort of improvement.
 
Well, its stats are 9:7 already, so I don't think it needs to be improved.

I've just gotten a kinda random idea..... Early on, you said you wanted to have leaders be able to fight, so we gave them stats of 1:1. But no ones gonna fight with a unit like that, so should we increase the stats? That way, people will have to choose between fighting with it, using it to rush a buidling, or create an army.
 
The mercenary was the primary unit I used at some point...nothing else is as strong IMO...except the damsels, which are seriously tough...

Im gonna take a shot as the girls next instead of Senso...(Senso starts on an Island, and if Im on an island, Id rather get those Damsels)
 
Spacer One said:
The mercenary was the primary unit I used at some point...nothing else is as strong IMO...except the damsels, which are seriously tough...

Im gonna take a shot as the girls next instead of Senso...(Senso starts on an Island)
Senso shouldn't always start on an island. In the version you got, starting locations haven't been placed yet, so where a civ starts one time, it won't always start again.
 
The Omega said:
I've just gotten a kinda random idea..... Early on, you said you wanted to have leaders be able to fight, so we gave them stats of 1:1. But no ones gonna fight with a unit like that, so should we increase the stats? That way, people will have to choose between fighting with it, using it to rush a buidling, or create an army.

Hmm... Maybe... Maybe... Probably a high(ish) stat more comparably to the early 3rd age would give, so they are useful in early times, but dwindle in effectiveness as time goes on.
 
The Omega said:
Well, I'm thinking either 10:10, 12:10, or 10:12.

12:10 sounds fine. Then check the offense flag, so it would be used.
 
That should be it. I'll go look for a leader with attack animation for it, unless if you have an idea for it.
 
The Omega said:
No idea for an attack animation. I'll get teh file to you.... Eventually....

Omega, don't send anything you didn't mess with. That would save a lot of time.
 
The Omega said:
I know. I'm just gonna send the scenario file.

Good. When you said eventually, I thought you were going to send the whole ginormously huge folder with everything in it.
 
The Omega said:
No, what I meant when I siad eventually, was that I'll get to it..... Someday....

Ok.

Do the Wonder splashes work correctly?
 
Weasel Op said:
If you guys want to relocate, just let me know.
I never got the registration E-mail though... E-mail's being evil again.

The Omega said:
Think so. Unless I missed something....
Good. Didn't test them myself because it invoves building the actual wonder.
 
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