Bluemofia
F=ma
And put them to the right tech. I just put them based on certain guidelines.
The Omega said:Found some bugs while testing....
-The UFs capital city stops growing once it reaches size 2, which makes it impossible for it to build a settler.
-Teacher's can't build armed workers, which means that they can only have 1.
-The cut down forest thing needs to be removed, since cutting down the office makes absolutely no sense, and FA would never do anything to harm their trees. But, I'm playing with half the office cut down for productivity, and FA practically wiping out SJ Forest.
The Omega said:And chieftan is a very respectable difficulty.
Yes, but the AIs a complete idiot, and try's to build a settler anyways. I watched them for ten turns, with them having a settler in production, at one turn away, but since it was city size 2, it couldn't be built.Bluemofia said:It is intended. That way, they build a worker, then they irrigate the place. (Or I should enable 1 plot of grassland...)
Really? I thought I enabled it... Oh well. EDIT: I did enable it. Odd.
Meh. Cutting down the forest has other benifits. (Mine, Irrigation, slower building times, less defensive bonus for enemies, etc.)