Playground Mod

Wait, Omega think he might have idea....

Okay, Girls would be able to research tech called "Accessorize", or something like that, which would let them "build" necklaces, bracelets, earings, and other stuff like that. The improvements would provide culture, bring happiness, but also have 2 gold maintanence. Plus, they would also to build some wonder that does nothing but produce lots of culture.
 
Hmm...

The Unique Tech for the Girls? I don't think we gave them one.

Ok, Accessorize enables:

Jewerly store (culture and happiness)
Cell Phone Tower (culture and reduce propoganda, requires gossip tent)
Shopping Spree (Wonder, produces culture and happiness, lots, basically Shakespear's theater clone)
 
Bluemofia said:
Hmm...

The Unique Tech for the Girls? I don't think we gave them one.

Ok, Accessorize enables:

Jewerly store (culture and happiness)
Cell Phone Tower (culture and reduce propoganda, requires gossip tent)
Shopping Spree (Wonder, produces culture and happiness, lots, basically Shakespear's theater clone)
Yeah, the Girls were the only civ without a unique tech. But this sounds pretty good.:goodjob:
 
Okay, Omega no care what you say, we are removing Stupidity from mod. It's just so bloody annoying.... And by the end of the game, every city's been struck by stupidity, the AI's panicking at how half their armies being killed in a single turn by it, and I'm shouting at my computer when my army of 4 AAVs is killed just because of a bad RNG roll....
 
Ok... But keep the stats available, in case others want to play with the stupidity plague.

I still have no idea how to contain the thing. (which is why I keep my armies out of cities)
 
IIRC, any tech that has the "Eliminates Disease" flag should reduce it.....

But yeah, plague is rather annoying, although somehow they incorporated it into the WH mod without it crippling the game totally.....
 
Well, I'll have a peek at the WH 2.1 biq file once I'm done rendering the Mithra Sniper's last animations.....
 
I just did.

Our strength is lower than theirs, and yet it does less damage... Strange.
 
Well, if we could somehow make it so that plague is eliminated when you research a certain tech, instead of just reducing it, I'd be fine with having it.

And typing while eating an ice cream cone is hard!!:cry:
 
Well, if you do Plauge EXACTLY how they do it in the WH mod, it will pop up from time-to time and be somewhat annoying, but won't completely shut down the game because every city is getting plagued to death.....

Trust me, I've played the WH mod several times, and I was always able to deal with the plague (as soon as it would hit a city, I'd move all defending units OUT, and have them sit outside the city until the plague ended there).
 
In the WH mod, same thing happens here. It pops up occasionally, and I respond normally.

I do the same thing in the Playground mod, but to no avail...
 
That woud supposedly make it stronger though...

Let's see what happens.
 
Ok, why don't you test it out now (I'm at school), and see what happens.

Then I'll add the results to my list of things to do.
 
Well, I'm supposed to be working on summer project (I really should do that..... I'll get to it..... Sometime today....) And I've already got two civ games going, one which I'm doing that story about, so it's gonna be kinda hard to test it....
 
And I'm taking 2 classes on economics and I'm supposed to read 2 books for US history, work on Playground mod 2.0, secret scenario world cup scenario, and another math packet.

So don't say you are busier than me! ;)
 
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