Okay, I've decided to actually do some work for this mod, and find some more units for the Teacher's (As they really didn't have much at all). Yes, yes, I know, I'm a wonderful person for spending my time working instead of playing. What's that? I've been declared the best person in the world? Why, thank you! Oh, and the UN has unanimously voted that I should be king of everything, why this is an honor!
*Ahem* Anyways, here's a list of stuff.
Teacher's Pet
Tech: Naval Operations
Upgrades From: Traitorous Kid
Upgrades To: Hall Monitor
Shields: 90
Move: 1
Attack Str.: 10
Defense Str: 10
Does Not Require Support
Abilities: Foot Unit; Detect Invisible; Ranged Attack Animation
Available To: Staff
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Upgrade Unit; Capture
Hall Monitor
Tech: Airborne Operations
Upgrades From: Teacher's Pet
Upgrades To :NJHS Member
Shields: 110
Move: 1
Attack Str.: 14
Defense Str.: 14
Does Not Require Support
Abilities: Foot Unit; Draft; Detect Invisible
Available To :Staff
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Enslave; Capture; Upgrade
Enslave Results In: Detention Prisoner
NJHS Member
Tech: Armoured Assault
Upgrades From: Hall Monitor
Shields: 140
Moves: 2
Attack Str.: 18
Defense Str: 18
Does Not Require Support
Abilities: Foot Unit; Blitz; Radar; Detects Invisible; Ranged Attack Animation
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Airdrop; Capture
Detention Prisoner (Slave Worker Animation)
Same as normal worker, but with 75 worker strength. Can be enslaved by all Teacher units, and the Hall Monitor unit.
That's all for now. I've already thought of some more units for teh Staff, and for other civs, but I'm tired, so I'll post them later.