Playground Mod

Okay, I've decided that, at great personal sacrifice, I will cancel my other civ game (It was getting really boring), and focus my civ powers on the story one and one where the Playground mod's plagues have the same stats as the ones in the Warhammer mod.
 
Sweet.

Though a big problem would be the inspiration distribution locations. (easily accessable by FA start locations.
 
So, have we, like, gotten any progress done since the last time anythign was posted here? Cause I know I haven't really been doing anything.... (It's not my fault! I was planning on doing something productive..... In one more turn....)
 
Okay, I've decided to actually do some work for this mod, and find some more units for the Teacher's (As they really didn't have much at all). Yes, yes, I know, I'm a wonderful person for spending my time working instead of playing. What's that? I've been declared the best person in the world? Why, thank you! Oh, and the UN has unanimously voted that I should be king of everything, why this is an honor!

*Ahem* Anyways, here's a list of stuff.


Teacher's Pet
Tech: Naval Operations
Upgrades From: Traitorous Kid
Upgrades To: Hall Monitor
Shields: 90
Move: 1
Attack Str.: 10
Defense Str: 10
Does Not Require Support
Abilities: Foot Unit; Detect Invisible; Ranged Attack Animation
Available To: Staff
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Upgrade Unit; Capture


Hall Monitor
Tech: Airborne Operations
Upgrades From: Teacher's Pet
Upgrades To :NJHS Member
Shields: 110
Move: 1
Attack Str.: 14
Defense Str.: 14
Does Not Require Support
Abilities: Foot Unit; Draft; Detect Invisible
Available To :Staff
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Enslave; Capture; Upgrade
Enslave Results In: Detention Prisoner


NJHS Member
Tech: Armoured Assault
Upgrades From: Hall Monitor
Shields: 140
Moves: 2
Attack Str.: 18
Defense Str: 18
Does Not Require Support
Abilities: Foot Unit; Blitz; Radar; Detects Invisible; Ranged Attack Animation
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Airdrop; Capture


Detention Prisoner (Slave Worker Animation)
Same as normal worker, but with 75 worker strength. Can be enslaved by all Teacher units, and the Hall Monitor unit.


That's all for now. I've already thought of some more units for teh Staff, and for other civs, but I'm tired, so I'll post them later.
 
Looks nice! :D

And also, what is a NJHS Member? And do they enslave or not?
 
Ah.

So basically, an Honor Student.

And, no guarentees, but I think I can make the Teacher's Pet better by adding recoil into the attack animation.
 
Bluemofia said:
Ah.

So basically, an Honor Student.

And, no guarentees, but I think I can make the Teacher's Pet better by adding recoil into the attack animation.
That would be awesome!

I'll post some more units for the Staff tomarrow. Then, I might start thinking of more units for other civs! (I've already got some ideas..... Basically, from what I can tell, this mod is gonna end up having everything in it)
 
... Yeah... About that.

Then it would get too cluttered, and we would have to trim some of the unnecessary things off.

And another question.

What's the NJHS Member's paradrop range?
 
Bluemofia said:
... Yeah... About that.

Then it would get too cluttered, and we would have to trim some of the unnecessary things off.

And another question.

What's the NJHS Member's paradrop range?
Well, compared to other mods out there, not really. And since most of the units are available to only one civ, most civs only have a few units anyways. But if there is any unnecessary stuff, then we can get rid of it. That or change it around so it becomes useful.

Doh, I forgot that. Hows about..... 7 (Tis a lucky number, it is!)
 
Sure. 7 it is.

BTW, I'm going to be out of summer school next week Friday, and that's when I'll start working hard on it. (and my summer homework from regular school)
 
Okay. I'm almost done with my regular school homework.... (And when I say almost I mean I have to read another world history chapter, then do a massive packet over the chapter, and then write an english essay.), and until I can convince my parents to lend me their credit card so I can register SCZ, I won't have much to do other than find units and write stuff, so I'll also be being helpful!:goodjob:
 
What's SCZ?

I still need to read 2 books (thick, like 300 pages each) and do book reports on them, and do a packet of like 60 math problems (on calculus), and for summer school, do 2 big projects.
 
Bluemofia said:
What's SCZ?

I still need to read 2 books (thick, like 300 pages each) and do book reports on them, and do a packet of like 60 math problems (on calculus), and for summer school, do 2 big projects.
Survival Crisis Z.

It's the awesomess zombie game I've ever played, mainly because it allows you to do anything. Want to actually try to survive the zombie apocolypse? Sure, why not! Want to join the rebellion and destroy the SWAT team? Okay, you can do that! Want to crush the rebellion with the help of the SWAT? That too! Want to just go and kill random people, torture their leaders, and blow up their homes? Okay, why not! Want to become a drug lord, and get a million dollars a day from your empire? Okay! Want to test those drugs that you're selling on yourself, and get so incredibly high that you stumble right into a horde of zombies without knowing it, and then get eaten? By Jingo, you can do that too!

The only problem is, to get the full version, you have to pay 10 dollars to register. And since the only way you can pay is online via credit card, and I don't have a credit card, I'm kinda stuck....
 
Ah. More zombies! :D

Speaking of which, I was reading on a zombie survival guide at Borders today in the humor section. Might want to check that out.
 
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