grahamiam
In debt to Mr. Geisel
this is extremely too limited. the AI cannot think like a human and, therefore, cannot be assumed to be able to use things like logic and reason that comes naturally for a human.Grazzit said:Exploit; Any tactic that the computer does not understand and cannot do well
for instance, it has been shown that each unit has a sequence number and the ai will follow that sequence even if it defy's logic.
example, assume the following units are in sequencial order and are next to your city: cav, warrior, cav, cav, worker, arty, arty, rifleman. the ai will attack/move the units exactly in that order, while a human would bombard 1st, then attack to capture with the cav(hopefully), then hold position/quell resistance with the rifle and warrior. is this an exploit since the computer does not understand?
what about moving a troop transport (galley, caravel, etc) without an escort? i've seen the ai troop transports "freeze" 2 tiles off my coast because i've destroyed thier escorts. it's funny to watch because it won't move until another escort unit comes over to it, so it's just a sitting duck. should we do this too?
a couple of things that should be remembered with your critique of using common known good tactics:
1. current technology does not allow a computer to think. it does not even come close.
2. well made games are designed to be won by the human. if they were unwinable, no one would play them
