playing city states

codymackk

Chieftain
Joined
Nov 13, 2005
Messages
6
It would be interesting if someone developed a mod to play as one of the smaller city states in Civ V. One of the fun roles to play in the europa universalis games is to play as a smaller state. It takes diplomacy and allying with the right powers just to survive and maybe expand a little. I would envision the mod allowing expansion not by settlement of additional cities but only by capturing a weakened city. Any thoughts?
 
It would be interesting if someone developed a mod to play as one of the smaller city states in Civ V. One of the fun roles to play in the europa universalis games is to play as a smaller state. It takes diplomacy and allying with the right powers just to survive and maybe expand a little. I would envision the mod allowing expansion not by settlement of additional cities but only by capturing a weakened city. Any thoughts?

You can already play the role of a small power. In a game where one doesn't aim for victory, its sometimes a nice break to not go to war all the time and just stay in your region of the world.

If there are any map scripts that generate New Worlds, I think I'm going to try to become a colonial power like I sometimes do in IV.
 
It's called OCC, One City Challenge.

OCCs and city-states differ mechanically. The OCC player is still a world empire looking to crush his enemies, whereas a city-state is trying to use his limited influence to change the course of history indirectly.

I'd love to play a city-state mod where you get one city, all the non-conquest victories are disabled, and you can win either through a city-state league conquering the main civs (the Alexandrian victory :D ) or by declaring a permanent alliance with the victorious civ.
 
Yeah wouldnt playing as a city state be fun, befriending a few people and giving them benefits just to be Steamrolled by someone who is expansive.
 
OCCs and city-states differ mechanically. The OCC player is still a world empire looking to crush his enemies, whereas a city-state is trying to use his limited influence to change the course of history indirectly.

I'd love to play a city-state mod where you get one city, all the non-conquest victories are disabled, and you can win either through a city-state league conquering the main civs (the Alexandrian victory :D ) or by declaring a permanent alliance with the victorious civ.
And how is that different from OCC with the non-conquest victories switched off?
 
A "city state" can't build enough military to beat an empire. In OCC you have the chance to try atleast, playing as a City State is entirely pointless because their would be no win condition.
 
You still have to win as an OCC; you can't win a civ's favor, support them, and win via their victory.

Sure you can. If you're playing a Challenge singleplayer, a win is whatever you declare it is. If you set the goal being to have a civ you are allied with win a victory while playing a OCC, then meeting that goal is your objective.

Why do you need the game to have a formal popup to tell you when your roleplay objective is achieved?
 
Sure you can. If you're playing a Challenge singleplayer, a win is whatever you declare it is. If you set the goal being to have a civ you are allied with win a victory while playing a OCC, then meeting that goal is your objective.

Why do you need the game to have a formal popup to tell you when your roleplay objective is achieved?

Because OCCs still don't give you all the benefits of being a city-state?
 
Sure you can. If you're playing a Challenge singleplayer, a win is whatever you declare it is. If you set the goal being to have a civ you are allied with win a victory while playing a OCC, then meeting that goal is your objective.

Why do you need the game to have a formal popup to tell you when your roleplay objective is achieved?

This^^^.

Of course, it you could actually give out quests, that would be awesome but without that, it's pretty much OOC.
 
Because OCCs still don't give you all the benefits of being a city-state?
Uhh, like what? You're upset because you don't give your ally a +1 food bonus, while being restricted to not having any UUs or UBs?
 
Uhh, like what? You're upset because you don't give your ally a +1 food bonus, while being restricted to not having any UUs or UBs?

Gifting culture/food, UUs for city-states, CS-unique tech tree, CS traits (free boats/soldiers). You also can't trade influence in the OCC diplomacy screen (+50 influence in exchange for intervention in a conflict).

City-states are similar to, but not, one-city civs.
 
in europa universalis a win is whatever the player decides it to be....one could play a city state just to survive...or perhaps strive to be a leading economic center....be a rogue state...influence the major powers through diplomacy....be a leader among other city states.......and i imagine it to be different from playing one of the major powers and having only one city.....and besides....i like some of the city states already selected
 
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