lastchance
Chieftain
- Joined
- Oct 30, 2005
- Messages
- 41
Phase 1: Spamming a (1) Settler
While getting a huge amount of cities is nowhere near as important as previous CIV's, it is still vital to get your second, and to a lesser extent depending on difficulty level, third and fourth cities as fast as possible, depending on what the actual maintenance costs of having multiple cities are.
There are 3 things you can do: Settler-Warrior, Warrior-Settler, and the Worker Chop one. I really don't think there is anything else that even comes close to being viable.
Warrior-Settler:
This gives you a bit of extra protection against barbs early, and might also let your city grow before you have to spam that second settler for a city. This means you can somewhat safely defend your cities.
Settler-Warrior:
You can get that second city ASAP here for a bit of an early lead, but if barbarians or enemy civs find you, you lose.
Worker first:
You can create that early worker and research bronze working so you can get quick production out of chops. You need mining here, and it doesn't have the flexibility that Warrior-Settler or Settler-Warrior can give you, but it allows you to keep an extra worker after the second city over the previous builds.
Phase 1.5: Pump Work Boats. Work Boats are huge. The extra food can give you a very big pop advantage of your opponent. If you've got Fishing and the resource, this resource is the easiest to exploit.
Phase 2: Worker Rush/Military Blitz/Fast Tech/Religion
This is where you can specialize based on your situation and what your Civ does. In your first turn, you normally start Phase 2 by researching the approriate Tech for what you want to do, while pumping that first Warrior and Settler.
Where you can go after you have your third city:
Worker Rush:
Workers are important in this game. You can start building farms and/or Cottages by researching the right techs. Pump to at least one worker a city and start laying down roads, farms, cottages, or chops.
Religion:
I honestly don't know how to play this, but it seems viable. With mysticism, you can beeline straight to Hinduism/Buddhism and start spreading your religion with culture and missionaries.
Fast Tech:
Pottery to Writing to Alphabet/Mathematics. Start churning out the cottages and looking for your early financial windfall.
Military Blitz:
Hook up Horses/Archery, build barracks and start looking for a civ to conquer. Try to get attack before they get Archers on defense, or attack with a very good UU.
In the high levels, one really has to find a way to defend the cities and borders. Growth, while important, must be tempered with the reality of needing an early defensive military to fight Barbarian Civs. Barbs get Archers amazingly quickly.
Phase 3: (Classical Age)
Alphabet/Mathematics/Feudalism. I just don't know what to do here.
While getting a huge amount of cities is nowhere near as important as previous CIV's, it is still vital to get your second, and to a lesser extent depending on difficulty level, third and fourth cities as fast as possible, depending on what the actual maintenance costs of having multiple cities are.
There are 3 things you can do: Settler-Warrior, Warrior-Settler, and the Worker Chop one. I really don't think there is anything else that even comes close to being viable.
Warrior-Settler:
This gives you a bit of extra protection against barbs early, and might also let your city grow before you have to spam that second settler for a city. This means you can somewhat safely defend your cities.
Settler-Warrior:
You can get that second city ASAP here for a bit of an early lead, but if barbarians or enemy civs find you, you lose.
Worker first:
You can create that early worker and research bronze working so you can get quick production out of chops. You need mining here, and it doesn't have the flexibility that Warrior-Settler or Settler-Warrior can give you, but it allows you to keep an extra worker after the second city over the previous builds.
Phase 1.5: Pump Work Boats. Work Boats are huge. The extra food can give you a very big pop advantage of your opponent. If you've got Fishing and the resource, this resource is the easiest to exploit.
Phase 2: Worker Rush/Military Blitz/Fast Tech/Religion
This is where you can specialize based on your situation and what your Civ does. In your first turn, you normally start Phase 2 by researching the approriate Tech for what you want to do, while pumping that first Warrior and Settler.
Where you can go after you have your third city:
Worker Rush:
Workers are important in this game. You can start building farms and/or Cottages by researching the right techs. Pump to at least one worker a city and start laying down roads, farms, cottages, or chops.
Religion:
I honestly don't know how to play this, but it seems viable. With mysticism, you can beeline straight to Hinduism/Buddhism and start spreading your religion with culture and missionaries.
Fast Tech:
Pottery to Writing to Alphabet/Mathematics. Start churning out the cottages and looking for your early financial windfall.
Military Blitz:
Hook up Horses/Archery, build barracks and start looking for a civ to conquer. Try to get attack before they get Archers on defense, or attack with a very good UU.
In the high levels, one really has to find a way to defend the cities and borders. Growth, while important, must be tempered with the reality of needing an early defensive military to fight Barbarian Civs. Barbs get Archers amazingly quickly.
Phase 3: (Classical Age)
Alphabet/Mathematics/Feudalism. I just don't know what to do here.