EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
I've continued experimenting with the Iroquois and gradually upping the difficulty (now at emperor). I was curious on other ppl's take on Hiawatha.
So far this is my take on the Iroquois. It's likely to evolve over time as everyone gains more experience with the game.
The Great Warpath: It sounds like a warmonger trait, but it is not a warmonger trait. It is mainly economic
gold
and defensive.
It should be mainly used to connect your cities and benefit from trade routes, while at the same time reducing your maintenance spent on roads. This is facilitated by building many cities.
Forests tend to cluster, so I recommend building cities in clusters around the forests and building roads connect the clusters. There should be little to no roads within the clusters. If necessary, build a small city in the middle of the forest to connect cities surrounding it, instead of building roads or purchasing forest tires.
Mohawk Warrior: Mainly used to establish zones of control surrounding forest/jungle tiles. But is also useful for attacking unit stationed on forest/jungle. This unit is mainly tactical and defensive.
Longhouse: Replaces the workshop. It's cheaper and is good for producing buildings and units, unlike the workshop which only boosts building production. To benefit from the longhouse, do not chop forest tiles!
General Strategy:
The Iroquois should focus on early rapid expansion (REX), building many smaller cities. Grab as many happiness resources as you can. Build remote "outpost" cities if needed to grab happiness resources. Block off you neighbours' expansion. And then trade your resources for gold.
By midgame you should have superior production due to forests and longhouses. Which you can leverage to head for your chosen victory. The science and diplomatic victories are more feasible than the cultural or domination victories.
Weak areas for the Iroquois are social policies due to large number of cities. So I suggest strictly adhering to the one that are required for your overall strategy.
Social Policies (SP):
Liberty: a given for any REX strategy
Citizenship: you're going to need this with all that territory to improve.
Meritocracy: advantageous since you're going to build many small cities.
Representation: I'm undecided on this one, it does help tile acquisition and mitigates the SP advancement penalty due to your large number of cities. But you might be better off heading for Theocracy earlier.
Theocracy: You're going to need this since you're going to have alot of population from all your cities.
That's it for now, I've only played one game into the late phase and it didn't go too well. So that will be for a later discussion. In my current game I'm going to try skipping the renaissance SP and hold out for Order, working my way to Communism.
So far this is my take on the Iroquois. It's likely to evolve over time as everyone gains more experience with the game.
The Great Warpath: It sounds like a warmonger trait, but it is not a warmonger trait. It is mainly economic


It should be mainly used to connect your cities and benefit from trade routes, while at the same time reducing your maintenance spent on roads. This is facilitated by building many cities.
Forests tend to cluster, so I recommend building cities in clusters around the forests and building roads connect the clusters. There should be little to no roads within the clusters. If necessary, build a small city in the middle of the forest to connect cities surrounding it, instead of building roads or purchasing forest tires.
Mohawk Warrior: Mainly used to establish zones of control surrounding forest/jungle tiles. But is also useful for attacking unit stationed on forest/jungle. This unit is mainly tactical and defensive.
Longhouse: Replaces the workshop. It's cheaper and is good for producing buildings and units, unlike the workshop which only boosts building production. To benefit from the longhouse, do not chop forest tiles!
General Strategy:
The Iroquois should focus on early rapid expansion (REX), building many smaller cities. Grab as many happiness resources as you can. Build remote "outpost" cities if needed to grab happiness resources. Block off you neighbours' expansion. And then trade your resources for gold.
By midgame you should have superior production due to forests and longhouses. Which you can leverage to head for your chosen victory. The science and diplomatic victories are more feasible than the cultural or domination victories.
Weak areas for the Iroquois are social policies due to large number of cities. So I suggest strictly adhering to the one that are required for your overall strategy.
Social Policies (SP):
Liberty: a given for any REX strategy
Citizenship: you're going to need this with all that territory to improve.
Meritocracy: advantageous since you're going to build many small cities.
Representation: I'm undecided on this one, it does help tile acquisition and mitigates the SP advancement penalty due to your large number of cities. But you might be better off heading for Theocracy earlier.
Theocracy: You're going to need this since you're going to have alot of population from all your cities.
That's it for now, I've only played one game into the late phase and it didn't go too well. So that will be for a later discussion. In my current game I'm going to try skipping the renaissance SP and hold out for Order, working my way to Communism.