We start turn 78 with Persia coming to help Carthage in the war. I guess I could have done that last turn without becoming timid. This turn we get a bunch of orders for it instead. There a drought so I buy some extra food in case the price goes us, and start a Hunt project in the capital while the citadel finishes building.
We kill an onager and a strength 5 tribal unit from Carthage.
Carthage responds next turn with killing our Chariot. We also find Persias army.
There is a new religion head for Judaism which improves their opinion of us a lot, and consequently every nation's opinion.
We also get an event where we can choose to give some troops to Rome and recieve Battle Line, which I accept.
We’re also doomed so I decide to finish the ambition while we have some units close to the front instead of retreating from the Carthaginian advance.
We get our Free Onager and I decide to research Civics Boost. I also decide to choose the Neoplatonist philosophy student as heir instead of our bitter, vigilant and equestrian Hero. While Hero could be useful, I feel like the strengths will not.
Turn 80 Queen Madiqen the New takes the Kush throne. I decide that she’ll be an Tactician instead of another Zealot, in order to help us a bit with our research rate and to stun units in the frontlines.
Our frontline archers move back a bit and hit Sulci, maybe Hatti will move in and Carthage counterattack. Meanwhile we’re wearing down the westernmost city Saldae.
There’s always a bit of politics to be played when a new ruler is installed. I decide to influence the head of Judaism. The Rising Star has an event and I decide to conspire with her and make both the Pagan Patriarch and Artisan Oligarch plotting against me, instead of becoming unpopular.
Turns out the Vandals are not on an island.
I decide to assign a Chancellor to be able to imprison troublemakers and boost family opinions. I pick Phalanx over Metaphysics, even though it would be nice to do some High Synods on Judaism.
Next turn the plot is revealed and our sister, the heir is killed. I decide to execute the ones responsible which changes a lot of things in the internal politics.
The Eqypt queen wants us to adopt Judaism after it spreads to Kawa. To endear her I decide to do it, which also helps my relations with Hatti. I send a trade mission to Hatti to improve relations long-term.
We finish Phalanx and I take the Horse Archer to get around to Citizenship faster. Looking at the other nations, only Aksum and Egypt are still Erudite. None of them are much stronger anymore, and we are similar to all except Aksum and Carthage.
I also take on a new ambition, building the Circus Maximus. Napata will be legendary in about 20 turns and we have a lot of stone that we can use for a wonder or two.
Turn 82 the Drought ends. We get the Horse Archer and I decide to research Machinery to get some more siege units.
We also endear ourselves to the head of Judaism at the cost of some legitimacy.
In the back, I decide to start building the Mausoleum, now that we have a decent income of civics. Some troops are moved to greet the raiders. We also get an event where we get -20 relations for 20 years with Judaism and Kush Paganism in exchange for a bunch of research. The other options would give a little bit of legitimacy or an opinion boost.
We also start our first Beja Archer.
Next turn we kill more units from Carthage and they are now similar to us in power. I decide to keep Child Labor in the capital but have to declare war on the Numidians. Their marriage proposal is also rejected, since I want to marry one of the families.
During their turn the Hatti actually capture the city.
I decide to move our troops to the west towards the other Carthaginian cities and the Numidians.
Persia also captured one of Egypt’s cities, so maybe I’ll go south and help Egypt a bit.
On turn 85 we breach two cities and pay Hatti and their new ruler to keep our alliance going.
Next turn a plague starts. We also receive a lot of resources and start researching Order boost instead of Metaphysics, Steel or Coinage.
We received a marriage offer from Judaism with a Persian man but I want a match from one of our families so that they aren’t upset about not having a ruler from their family for so long. So I instead start a marriage mission with the Artisans.
Turn 87 a bunch of people get infected. We kill the Ballista from Carthage and move some units south towards Persia and the cities that it has breached from Egypt.
Instead of researching Hydraulics, Stirrups or Infantry Square, I go for Drama in one turn so I can start Citizenship next turn. The politicking has paid off and all the families are pleased or friendly.
I’m also working on spreading Judaism and building more monasteries.
Meanwhile, the plague is taking its toll on our court. Next turn two in our council are infected as well.
Next turn, Persia kills one of my archers, but in turn sets up a sweet rout chain.
We’re building some siege units but still need more roads to the frontlines. We’ll also need some Spears.
Persia responds with killing my chariots and we kill a Horseman, Slinger and a militia.
I am starting to feel a bit overextended here. We have 10 cities and Aksum has 13 so we’re getting close to lead. Hatti is struggling a bit against Carthage on their own. I didn’t want to only focus on Carthage since that could lock Hatti in behind us with nowhere to go except at us. But our journey south is meeting a bit more resistance than what I was hoping for, and moving through all the forest is expensive in orders. There might be a better payout elsewhere.
We can spread some religion, build some more shrines and pyramids, and upgrade our military to more late-game ready units. Scholarship, Jurisprudence, Doctrine and a Dualism theology for Zoroastrianism seem like good targets for research, maybe with Infantry Square somewhere in between.
Going for Cathparacts and Holy War is another path, especially with Circus Maximus. In any case, Scholarship is probably needed to push our science to the rate needed to get all these expensive technologies in a timely manner.
Metaphysics should also be picked up to keep good relations with Judaism.
For more cavalry, a lot more farms will be needed. Right now our economy mostly supports ranged units. There is a lot of nice farmable land between the mainland cities, so that can be something to focus on next. With the number of siege units I’ve seen from Aksum so far, I believe some strong cavalry will be needed to win.
Looking at the records, we’re no longer so far behind in technology.