Please fix the Barbarians

K-Y-Blood

Chieftain
Joined
Nov 14, 2016
Messages
3
It would be nice if the Barbarians would evolve with the rest of the AI civs in the game. Why is it at the late game eras (Renaissance and beyond) are the Barbarians still living in “stick fort camps”? I like the way Barbarians start during the early exploration of a map, and even the “respawning” when you destroy a camp. However the Barbarians should change with the rest of the game progress.

Here are some ideas.

1. Once 50% (or 75%) of a land mass is populated than Barbarians should no longer spawn there. They could still exist in the undiscovered or unpopulated areas in their stick camps.


2. Once the civs reach the Renaissance (maybe Industrial) the Barbarians should evolve to “Crime Units”, like, vandals, muggers, gangsters, thieves, bank robbers, terrorists, cybercrime geeks, corporate espionage units, and rise up in your cities (especially if you are un-happy) and wreak havoc on your gold, production, science generation. They could still destroy city improvements. Like if you had a bank, the bank robber could rob it and blow it up.


3. To prevent this you would need city improvements, like stockades, jails, prisons, police stations, fire stations, hospitals, etc.


4. Other units like law enforcement, could be used to keep them from appearing at all. Spies could also help fight the late era units by stopping terrorist and cybercrime.
 
I think that when a quantity of players (maybe 50%) research privateers, there should be barbarians as "pirates", usually using some small and unused isles in the ocean as headquarter. These pirates should hunt traders that went into the sea. It would add some challenge to the game, as traders go without problem anywhere unless you are at war.

I also think that barbarian hunts that exist for several turns (around 50) should be improved to barbarian cities, which should work as a city state always at war with everyone. As a city, it could have improvements and would use all those workers that barbarian gets from AI. And of course could be captured by any player. Maybe it could receive envoys, so it would stop war and then become an usual city state. It is a way to create more city states in long games, as AI seems to dislike city states. In my games Carthago is always captured by someone.

In information age, barbarians could have "crackers", who could steal money from any city in the world, so you'll need spies (which need to become cheaper and more common in the game). Terrorist units is also an idea that can create challenge. Spies should detect terrorist activities, preventing terrorist units from appearing.
 
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