Tomice
Passionate Smart-Ass
My civ4 experience changed since the announcement of civ5. Things I learned to live with due to the lack of a changing possibilty bother me again, and I hope they get improved in the new game!
One of them is: BORDERS!!!
1) The circular spread of your culture often results in loads of useless terrain/ocean within your borders, but you can't reach that one peninsula tile (to keep your rival from settling there). You are forced to build crap cities like that to prevent the AI from having a stronghold in te middle of your territory.
My hope for Civ5: They announced your cities will autospread over fertile land (tile per tile) and you can "buy" tiles in addition. Hopefully this will lead to borders that are formed by geographical landmarks (ocean, deserts, mountain ranges) without the need to build crap cities.
2) Conquering land happened in an unrealistic manner in civ4: tiles shifted randomly in peacetime due to culture, without real-life relation. In reality, borders are not "flowing". Provinces might shift from one empire to another, but usually as a whole in a violent revolution. Also, after conquering a city militarily, the surroundings slowly shifted sides, which never happened this way. A culture shift always affects regions (Like the DDR: they lost their cultural connection to Russia after a while and re-united with west germany. it did not happen on a village-after-village basis from west to east)
My hope: They said cities keep their culture radius when conquered. That woud be great, although resistence against foreign occupation and cultural, peaceful conquering of WHOLE regions/cities should still be in, but more in a "your empire is more advanced/happy than ours, we wanna join you)
3) The strategic importance of ressource tiles (oil!) was never really adressed in the old system, they could shift like everything else.
4) Trading tiles with the AI and shifting tiles from one city to another within your empire should be possible!
What do you think?
One of them is: BORDERS!!!
1) The circular spread of your culture often results in loads of useless terrain/ocean within your borders, but you can't reach that one peninsula tile (to keep your rival from settling there). You are forced to build crap cities like that to prevent the AI from having a stronghold in te middle of your territory.
My hope for Civ5: They announced your cities will autospread over fertile land (tile per tile) and you can "buy" tiles in addition. Hopefully this will lead to borders that are formed by geographical landmarks (ocean, deserts, mountain ranges) without the need to build crap cities.
2) Conquering land happened in an unrealistic manner in civ4: tiles shifted randomly in peacetime due to culture, without real-life relation. In reality, borders are not "flowing". Provinces might shift from one empire to another, but usually as a whole in a violent revolution. Also, after conquering a city militarily, the surroundings slowly shifted sides, which never happened this way. A culture shift always affects regions (Like the DDR: they lost their cultural connection to Russia after a while and re-united with west germany. it did not happen on a village-after-village basis from west to east)
My hope: They said cities keep their culture radius when conquered. That woud be great, although resistence against foreign occupation and cultural, peaceful conquering of WHOLE regions/cities should still be in, but more in a "your empire is more advanced/happy than ours, we wanna join you)
3) The strategic importance of ressource tiles (oil!) was never really adressed in the old system, they could shift like everything else.
4) Trading tiles with the AI and shifting tiles from one city to another within your empire should be possible!
What do you think?