Please tell me how to use Berserker wisely?

Civ is Western-centric to begin with and always has been. This is why Feudalism and farming tech is so important and placed in the mid game. If we were to be China-centric, important farming technologies and ideologies were established in what would be the Ancient Era in Western Europe, and they'd take off from there, but suffer periodic limitations due to serial invasions from various tribes.

I don't think Military Tactics is really all that hard to get. The prereqs are just Mathematics. The key difficulty is that most players either play Pangaea or ignore navies altogether, and this very specific behavior has the weird effect of boosting core abilities like linking to other key technologies or boosting basic civilization functions like Worker charges. Indonesia gets around this because the Kampungs are insanely strong, as are the Jongs. It's not a weak civ by any means, and their play experience is distinctive.

If Stirrups were a dead-end tech and its position were replaced by Military Tactics, we would see a more interesting valuation. Do you get a dead end tech for the Knights, or just stay with the Pikemen, which would then count as basic gimmes? It would also mean that Mathematics would be required for Banking (since Mathematics is required for Military Tactics), which makes way more sense than Horseback Riders being more able to get to Banking than Mathematicians. This would not overpower any of the units on MT. They're balanced as gimmes to begin with.

But apart from that, Norway simply doesn't have a strong enough economic perk, and their military perks are okay at best. Since they're a pillaging Civ by concept, a simple boost to pillaging and a movement boost to Berserkers just so they can make it to where the enemy is is something that is both simple to implement, and easy to understand. Under this Civ ability change, pillaging a Mine would yield 50 Science, and you can serial pillage Campuses for up to 150 Science if it's up to Universities. That seem strong until you figure that you can't keep doing it; you have to wait until the enemy Civ recovers to do it again. You could war a Civ and maybe get as much out of it by pillaging as Alexander gets by conquering, except you don't get any long term cities to keep. It's extremely reasonable, and would balance the Civ immensely, while incentivizing pillaging wars with Norway. No Warmonger, too, so it's a nice thing to spring Protectorate or whatever wars and just pillage the heck out of your enemies.

The water bonus to Berserkers is specific to their naval ties. This means they can descend upon a City unexpectedly, pillage everything in two or three turns, and then leave just as fast as they came - but only if they came from the sea. If they're doing it from land, it's not nearly as good. Flavorful and effective. And this is really how Berserkers should be used even now.
 
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Norway is not just a Raiding and Pillaging Civ - it’s also an early exploration and settling City because of the early embarking. RnF maybe helped this too, because in theory you can get extra era from your early exploration to get an early Golden Age, and then faith via pillaging and Stave Church to spend on settlers and builders.

I really don’t think Norway need a buff - yes, maybe a little underpowered, but in a fairly fun spot. The real problems, as I’ve said before, are Pikes and MT (because they mean Norway doesn’t get the benefit of some good synergies), and maybe the Stave Church being a bit confused giving both production and faith which I’m not sure synergise well (although, like I said, FXS mixed faith and production with Indonesia, so maybe they have some logic I’m missing).
 
They're basically doing Civ4 trait ideas in Civ6. Indonesia and Norway are both Industrious and Religious, but in different ways. The awkwardness of the Berserkers is 100% due to the weird placement of Worker charge upgrades as well as Stirrups being where it shouldn't be. As a unit, it's fine in and of itself. Stirrups should be the dead end tech and MT should occupy its place in the tech map. That way, everyone gets pikes, which makes total sense.
 
They're basically doing Civ4 trait ideas in Civ6. Indonesia and Norway are both Industrious and Religious, but in different ways. The awkwardness of the Berserkers is 100% due to the weird placement of Worker charge upgrades as well as Stirrups being where it shouldn't be. As a unit, it's fine in and of itself. Stirrups should be the dead end tech and MT should occupy its place in the tech map. That way, everyone gets pikes, which makes total sense.
I get it gamewise, but you need stirrups to get calvary and other things in the future.
 
Norway is not just a Raiding and Pillaging Civ - it’s also an early exploration and settling City because of the early embarking. RnF maybe helped this too, because in theory you can get extra era from your early exploration to get an early Golden Age, and then faith via pillaging and Stave Church to spend on settlers and builders.

I really don’t think Norway need a buff - yes, maybe a little underpowered, but in a fairly fun spot. The real problems, as I’ve said before, are Pikes and MT (because they mean Norway doesn’t get the benefit of some good synergies), and maybe the Stave Church being a bit confused giving both production and faith which I’m not sure synergise well (although, like I said, FXS mixed faith and production with Indonesia, so maybe they have some logic I’m missing).

My biggest flaws with Norway are, to get the max benefit from the church, you need both holy sites and harbors, which eats up 2 districts in your cities, meaning you have less space for campus/theatre/etc... If they had an extra bonus to culture or science (say, gain culture when they pillage, or even something like gaining culture from fishing boats), then that would give them a big boost. Although if you play as Norway and can get Choral Music, that goes a long way to your culture needs, and makes them much more playable. But they also suffer as one of the religious civs without a bonus to founding a religion.
 
My biggest flaws with Norway are, to get the max benefit from the church, you need both holy sites and harbors, which eats up 2 districts in your cities, meaning you have less space for campus/theatre/etc... If they had an extra bonus to culture or science (say, gain culture when they pillage, or even something like gaining culture from fishing boats), then that would give them a big boost. Although if you play as Norway and can get Choral Music, that goes a long way to your culture needs, and makes them much more playable. But they also suffer as one of the religious civs without a bonus to founding a religion.

Yeah, I mostly agree.

I don’t think Norway need a buff to getting a Religion. But there is definitely a problem with some Civs that are sort of “Religious”, but Religion feels underwhelming if you don’t found one yourself, and then that compounds with the Civ not having a bonus to getting a Religion. The game was clearly designed with this logic where you’d want to have a Religion even if you didn’t found your own - eg follower beliefs, worship buildings, faith being a general currency. But given Relgion and Holy Sites feel underwhelming, and getting concerted risks giving someone else an easy victory, it just doesn’t work that way. Honestly, introducing a Religous Victory really has stunted Religion.

They're basically doing Civ4 trait ideas in Civ6. Indonesia and Norway are both Industrious and Religious, but in different ways. The awkwardness of the Berserkers is 100% due to the weird placement of Worker charge upgrades as well as Stirrups being where it shouldn't be. As a unit, it's fine in and of itself. Stirrups should be the dead end tech and MT should occupy its place in the tech map. That way, everyone gets pikes, which makes total sense.

Yup. I’m not sure how the Tech Tree could be sensible moved around. But it would be so much better if Pikes were the defaul Medieval Unit instead of Knights.
 
I get it gamewise, but you need stirrups to get calvary and other things in the future.

Heavy Cavalry was a relatively rare military unit (and pre dates stirrups, for what that's worth). Guys with long pointy sticks fighting shoulder-to-shoulder, on the other hand, was more common.

The challenge is that military formations and army make up depend far more on societal factors than they do on technology. I've mentioned a few times that I think Civ would be improved by moving to a system where your government type and policy selection dictated the type and size of army you could field. Even if you didn't want to go that route, there's an argument for putting some types military units on leaf techs (or civics), notably those that:
(a) were relatively uncommon historically; and
(b) that provide a significant in game advantage roughly equal to the extra science/culture invested to obtain access to them.
 
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