EgonSpengler
Deity
- Joined
- Jun 26, 2014
- Messages
- 12,260
Right, archers and eventually catapults are requisites. I also play with a mod that City States free Ancient Walls, right from the beginning, so if you need to hit a CS, you need a couple of catapults all the more.I think it's quite reasonable to declare war in order to get access to iron. But without iron it's just too difficult to take a city from a neighbour just with heavy chariot. Horseman is ok though. Swordman rush is sometimes limited by the lack of upgrading gold, too.
Trav'ling Canuck mistyped. It isn't a promotion, it's one of the Bersekers special traits. They get an innate bonus when they're attacking, and a deficit (-5? I can't remember) when they're being attacked.Really? I know there are some poromotion only work when they are suffering from range attack. But I don't know if there are other promotion that only work when are attacking others?
Yes, the "pillage with 1 less movement point" ability shouldn't be ignored.I think the design of 4 movement in enemy territory is that we may use berserker to move 1 tile and then pilliage it every turn. Most of the time we don't need to move far in enemy territory and get limitied by ZOC also. So maybe Berserker is in fact a sudden strike and grabbing unit. But not conquering others.
A lot of the time, you'll be better off with a regular unit, just because they're cheaper. Unless you're invading because you have no iron, a good Viking army should only have a small number of Berserkers. Berserkers are also useful for harassing an enemy you don't want to fully invade, or as a raiding force to vandalize rear-area cities that you won't actually be seizing. Berserkers are like metal Navy SEALs or SAS (I suppose some would say SEALs and SAS are pretty metal already). I prefer not to vandalize cities I'm planning to liberate; I like the populace to welcome me with music and local delicacies.