Polls are becoming increasingly popular as of late, so I figured I'd make one, too. It's not required to participate in the poll itself, it's just there to possibly save time for some of you and help visualise the predominant view of the community.
My problem with how Pledge of Protection works is this:
1) either you aren't able to PotP any CS (military below top 60%),
2) or you are able to PotP all of them at once.
I'm alright with the first part, as having the requirement of wielding a strong military is both realistic and interesting. However, the second part means that if you hit that 60%, it doesn't matter how far CS are from you and if you can reach them. In my experience, it's always better to PotP any CS you can than not to, as the bonuses you gain easily outweigh the malus of possible confrontations with major civs-bullies. Also as a matter of personal opinion, I think it's just not realistic to be the claimed protector of a CS on the other side of the map, at least not earlier than the Industrial/Modern era when global politics should take place.
I've suggested before the implementation of a mechanic similar to CS tribute demanding, where you'd need to have a strong military near a CS to declare PotP, but that isn't practical as the AI would have to be taught that. I'm going to make a bold suggestion once again, and I ask Gazebo to tell me outright if that would be too complicated to implement (so that I can stop dreaming and embrace my fate). What if you could only PotP those CS that your trade routes can reach? Similarly to the VP's religious pressure, that would turn it into a (IMO) much more interesting feature that would be simulated without the unrealistic radio-wave mechanics and evolve over time.
If this is unrealistic, perhaps there could be some other form of limiting the reach of the player's diplomatic influence over CS. But first, I'd like to know if the community thinks this would be any good for the gameplay at all.
My problem with how Pledge of Protection works is this:
1) either you aren't able to PotP any CS (military below top 60%),
2) or you are able to PotP all of them at once.
I'm alright with the first part, as having the requirement of wielding a strong military is both realistic and interesting. However, the second part means that if you hit that 60%, it doesn't matter how far CS are from you and if you can reach them. In my experience, it's always better to PotP any CS you can than not to, as the bonuses you gain easily outweigh the malus of possible confrontations with major civs-bullies. Also as a matter of personal opinion, I think it's just not realistic to be the claimed protector of a CS on the other side of the map, at least not earlier than the Industrial/Modern era when global politics should take place.
I've suggested before the implementation of a mechanic similar to CS tribute demanding, where you'd need to have a strong military near a CS to declare PotP, but that isn't practical as the AI would have to be taught that. I'm going to make a bold suggestion once again, and I ask Gazebo to tell me outright if that would be too complicated to implement (so that I can stop dreaming and embrace my fate). What if you could only PotP those CS that your trade routes can reach? Similarly to the VP's religious pressure, that would turn it into a (IMO) much more interesting feature that would be simulated without the unrealistic radio-wave mechanics and evolve over time.
If this is unrealistic, perhaps there could be some other form of limiting the reach of the player's diplomatic influence over CS. But first, I'd like to know if the community thinks this would be any good for the gameplay at all.