ok, I do understand CIV is a complex game and that when you want to tweak something it can have a major impact (bug) on another aspect of the game.
What I don't understand are the "simple" bugs which get introduced:
until the previous patch you could select multiple paratroopers and have them jump into enemy territory, with 3.13 they can only jump one by one.
Selecting multiple units and having them perform an action is a "basic" feature of the game, not a complex interaction with other things.
Anybody care to explain how it is possible that these kind of "simple" bugs are introduced?
I'm a noob at programming but I compare it with making a high-tech change to the gearbox of a car and afterwards I can't open my trunk anymore.
(just trying to understand that complex world at the other end of my window
)
What I don't understand are the "simple" bugs which get introduced:
until the previous patch you could select multiple paratroopers and have them jump into enemy territory, with 3.13 they can only jump one by one.
Selecting multiple units and having them perform an action is a "basic" feature of the game, not a complex interaction with other things.
Anybody care to explain how it is possible that these kind of "simple" bugs are introduced?
I'm a noob at programming but I compare it with making a high-tech change to the gearbox of a car and afterwards I can't open my trunk anymore.
(just trying to understand that complex world at the other end of my window
