Thalassicus
Bytes and Nibblers
If we remove the CS production policy, what would we replace it with?
If we remove the CS production policy, what would we replace it with?
To that end, here's an idea: what if we increased Order's range beyond just production and made it very easy to set up new cities after the industrial era? Policy ideas:
I like keeping the building maintenance reduction, happiness on prod buildings and the buff to Engineers.
- -50% purchase and/or production cost for all tier one buildings (monuments, markets, colloseums, libraries, etc.)
- +X% science and/or culture in each connected city *or* a one-time boost for either/both when a city is connected to the trade network
- New cities start with 3 citizens
PS I like the G&K Autocracy opener a *lot* (culture looted from conquered cities) - perhaps we could implement that early? ,
My recent wide Persia game has reminded me of the fun in building up a wide empire, so I may be biased towards that currently.
Even in the Persia game I mentioned above I didn't settle a few decent city locations because it would take too long to make them actually mean anything before I won the game - thus my proposals above to buff new cities - and I think it would be fun to just go on a settling spree once Order was unlocked!
I should have said "X" in all three suggestions, rather than numbers
This is why I'm often vague when brainstorming... happens to me alllll the time.
This is why I'm often vague when brainstorming... happens to me alllll the time.