I have already expressed my love for the new Honor tree in another thread.
Great work, guys! The old tree was practically useless for a human player since we don't need help in warfare. The new tree, otoh, answers exactly the urgent needs of a human warmonger.
Even better, it reflects the motivations and the mindset of the aggressive player by linking reward with risk. The more risk you take, the higher the reward. Or the deeper the fall .. which fits just as well.
If any further changes are planned: Please, don't water down that much focus! Any change should rather tweak the risk-reward relation into higher gear, not make anything safe(r).
One interesting benefit of the new Honor for all players is the irrelevance of the starting position. If you happen to find yourself in an abysmal place, start with Honor and take your growth in culture, science and wealth from your neighbours.
I have talked about this more in my other post, so I won't repeat myself here.
But I want to express my appreciation for your effort to create more links among policies, pantheons and faiths. This adds synergies which reward the focused strategic play. Nice.
If I have one reservation, it's this: I am not sure yet, that the AI knows how to use the new Honor or any other policy tree to its advantage. My initial impression has led to some doubts, but I could either be wrong or any problem might be solved by tweaking the AI more.
Anyway, the changes so far make sense, add synergies and are fun. I like them.
Great work, guys! The old tree was practically useless for a human player since we don't need help in warfare. The new tree, otoh, answers exactly the urgent needs of a human warmonger.
Even better, it reflects the motivations and the mindset of the aggressive player by linking reward with risk. The more risk you take, the higher the reward. Or the deeper the fall .. which fits just as well.
If any further changes are planned: Please, don't water down that much focus! Any change should rather tweak the risk-reward relation into higher gear, not make anything safe(r).
One interesting benefit of the new Honor for all players is the irrelevance of the starting position. If you happen to find yourself in an abysmal place, start with Honor and take your growth in culture, science and wealth from your neighbours.
I have talked about this more in my other post, so I won't repeat myself here.
But I want to express my appreciation for your effort to create more links among policies, pantheons and faiths. This adds synergies which reward the focused strategic play. Nice.
If I have one reservation, it's this: I am not sure yet, that the AI knows how to use the new Honor or any other policy tree to its advantage. My initial impression has led to some doubts, but I could either be wrong or any problem might be solved by tweaking the AI more.
Anyway, the changes so far make sense, add synergies and are fun. I like them.