Policies: The time has come!

Okay, but then we need to cut that tree completely without a replacement since there are not enough effects around without it. And the strong ones should belong to the ideologies, etc. ...

But I guess you are going to show us a proposal that has enough such effects and doesn't pull them from other trees/duplicate them.

EDIT: Besides it's fun to combine social policies with religion. Or change your question around why should religion be the only game element not tied into policies?
 
Ran across this while doing some research earlier thought it might be relevant:
http://forums.civfanatics.com/showthread.php?t=512565
While I don't really agree with most of it and think in general it's all overtuned there are some fine ideas and points in it.

Then again the post is ancient so you've probably all seen it already, but I'm posting it anyways because I found it a nice read.
 
Gazebo has asked us to start locking down some these openers for playtesting.

So here is a version of Tradition for consideration.

Is this anyone's perfect tree? The answer is no, including speaking for myself. The thing with these is none of us are going to get our perfect tree. However, is it at least close enough that we all can try it out in game?

Tradition Version 1.6

Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).

Aristocracy: +15% bonus to wonders, +1 Global happiness for each National Wonder

Legalism: Palace gains +2 science. Science buildings in the capital generate 5% more science.

Landed Elite: Borders expand faster. 25% increased effects from internal traderoutes.

Oligarchy: Palace gains +3 hammers and a specialist slot (engineer). Requires Legalism

Monarchy: +1 Gold per Pop in Capital, Capital provides +1 Global happiness per 5 citizens. Requires Legalism

Finisher: Can buy Great Engineers with Faith. Great Person +25% in the first 4 cities.
 
I thought we agreed that "First 4 cities" should be dropped? either make it global or local.

Add 1+ food on every Great TileImprovement and keep it local maybe?(would combat the foodpenalty from having to settle great people on things that aren't grassland) Not really a big effect but there is already the 25% GPP effect. Or just make it global and be happy about it, either works for me.
 
Or just make it global and be happy about it, either works for me.

Going global!!!


Tradition Version 1.7

Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).

Aristocracy: +15% bonus to wonders, +1 Global happiness for each National Wonder

Legalism: Palace gains +2 science. Science buildings in the capital generate 5% more science.

Landed Elite: Borders expand faster. 25% increased effects from internal traderoutes.

Oligarchy: Palace gains +3 hammers and a specialist slot (engineer). Requires Legalism

Monarchy: +1 Gold per Pop in Capital, Capital provides +1 Global happiness per 5 citizens. Requires Legalism

Finisher: Can buy Great Engineers with Faith. Great Person +25% in all cities.
 
Going global!!!


Tradition Version 1.7

Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).

Aristocracy: +15% bonus to wonders, +1 Global happiness for each National Wonder

Legalism: Palace gains +2 science. Science buildings in the capital generate 5% more science.

Landed Elite: Borders expand faster. 25% increased effects from internal traderoutes.

Oligarchy: Palace gains +3 hammers and a specialist slot (engineer). Requires Legalism

Monarchy: +1 Gold per Pop in Capital, Capital provides +1 Global happiness per 5 citizens. Requires Legalism

Finisher: Can buy Great Engineers with Faith. Great Person +25% in all cities.

Pretty damn solid if I may say so myself, which I just did anyways
 
Opener: +3 culture in the capital. +1 food in the Capital for each policy of Tradition taken (including this one).

Aristocracy: +15% bonus to wonders, +1 Global happiness for each National Wonder

Legalism: Palace gains +2 science. Science buildings in the capital generate 5% more science.

Landed Elite: Borders expand faster. 25% increased effects from internal traderoutes.

Oligarchy: Palace gains +3 hammers and a specialist slot (engineer). Requires Legalism

Monarchy: +1 Gold per Pop in Capital, Capital provides +1 Global happiness per 5 citizens. Requires Legalism

Finisher: Can buy Great Engineers with Faith. Great Person +25% in all cities.

Okay, so if this is the finished Tradition, here's what I need to add:

1.) Food per policy (May not need- we can probably just make each policy add 1 food to palace. Easy enough)
2.) Science building boost in Capital (may already exist)
3.) Specialist slot on Palace
4.) Global happiness from pop (may already exist)
5.) GP % in all cities (may already exist)

Did I miss anything?
G
 
Higher yields from internal trade routes? (still not sure why this is in tradition, but okay...)

So, should we move on to Aesthetics, Commerce or Exploration?
 
Higher yields from internal trade routes? (still not sure why this is in tradition, but okay...)

So, should we move on to Aesthetics, Commerce or Exploration?

It already exists, and no we are chilling on starting another thread while we rushbuy these trees
 
1.) Food per policy (May not need- we can probably just make each policy add 1 food to palace. Easy enough)
As long as we write the tooltip properly, that's fine (tacking on 1 :c5food: on ever policy feels a lot more confusing, documentation-wise).
 
GP rate to all cities is already a policy effect yes. It's just a simple change adding it to the tree.
 
Spent some time tonight adding in functions for beliefs and policies. Over 30+ new functions. Yahoo. I've integrated them into the DLL, but I haven't written the XML/SQL for the policies and religion yet. Not all of them are 'unified' (i.e. they don't all work with all yields, just the ones mentioned in the threads), but that can come later. If anyone wants to help with deployment (particularly the SQL for text changes), that'd be great. I'd like to have a test version of Religion + Tradition + Liberty + Honor + Piety + Unified Yields up by Monday at the latest.

G
 
I will have some time tomorrow night to poke around on the github page to do some sql changes, and/or setup the text for the policies.
 
People are starting to rush things so I'll just have to come back here before schedule then.



Tradition V. Whatever


Opener: +3 :c5culture: in the capital and +15% :c5production: bonus to ancient and classical wonders. (People said "tradition needs wonder bonuses to win wonder races because they have fewer cities" - fine. But later in the game a Tall empire's capital can finish a wonder probably quicker than any other. So to me it's fairer that they get an early game bonus, but not a generalized one, for reasons I stated in the liberty thread.)

Agrarianism: Each time a citizen is born, the city gains :c5food: and :c5goldenage: equal to the population in that city. (This means a civilization with low number of cities but higher population benefits more than the opposite kind.)

Autarky: Borders expand faster. Internal trade routes carry 25% more goods. Requires Agrarianism.

Bureaucracy: Citizens produce +1 additional :c5science:, but cost penalty of new technologies per city is doubled. (Before you call this OP outright, remember normal penalty is 2% per city, which is a considerable amount, and each citizen already gives 1 science in vanillla)

Monarchy: Your Capital gains 25% :c5rangedstrength: and provides +1 :c5happy: per 5 citizens. Maintenance costs in the capital reduced by 20%, including for units stationed in it.

Oligarchy: Palace provides +3 :c5production: and gains an engineer specialist slot. Defensive buildings require -25% :c5production: to build. Requires Monarchy.

Finisher: Free Great Person of your choice appears near the Capital. +25% Great Person generation in the Capital. (Again, great engineers in liberty/wisdom is a better idea, and people even conceded this point in that thread to an extent. I preffer free generalized great person here than on liberty.)
 
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