Thalassicus
Bytes and Nibblers
The maintenance difference makes the bonus more powerful on walls. Barracks are only useful in our military production city, while walls can potentially be useful in more. Since the barracks won't be used for anything else, it's a trade of +1
for -1
/turn. In contrast, the walls might be useful if attacked, and are +1
for no maintenance cost. The bonuses also stack with Meritocracy to make the walls very valuable. With one bonus on barracks and the other on walls we'd have two mediocre buildings, and neither would be particularly desirable in most cities.
I think one of the problems might be happiness is too easy to come by now that the Stoneworks was added. I do want to keep that bonus but I'm figuring out ways to compensate for it.
for -1
/turn. In contrast, the walls might be useful if attacked, and are +1
for no maintenance cost. The bonuses also stack with Meritocracy to make the walls very valuable. With one bonus on barracks and the other on walls we'd have two mediocre buildings, and neither would be particularly desirable in most cities.I think one of the problems might be happiness is too easy to come by now that the Stoneworks was added. I do want to keep that bonus but I'm figuring out ways to compensate for it.
to gain maintenance free happiness. Most other happiness policies either intrinsically grant the bonus upon adoption, or grant the bonus to buildings that will already be build (Piety for example). Warmongers generally have little need for walls, due to their ever expanding borders. Adding +1
to Colosseums would make more sense to me
