MasterDinadan
Warlord
- Joined
- Mar 2, 2008
- Messages
- 235
Let's look at what Piety is. It's a tree that is always taken in culture victories, and almost never taken otherwise. Non-culture empires usually expand enough that they don't have a ton of excess happiness, and most of the Piety bonuses just aren't worthwhile without a lot of happiness.
If Piety is a tree which is always taken by culture pursuers and never taken otherwise, you probably want to shake it up. If it must be buffed in some way, buff it to make it viable for non-culture games without making it more effective for culture games.
Maybe changing it to something like "Gain X culture for each luxury resource you have." It could be balanced so that culture-games don't see much of a difference from the old MoH, while non-culture games (which tend to involve less excess happiness) still have some reason to take it. Even if their unhappiness is high, they still get some good culture from it if they have the luxury resources.
It maintains the feel of the original, without making Colosseums into culture machines, and making Piety slightly more viable for civs that otherwise wouldn't even consider it.
But it may be too drastic a change for a mod that just seems to be about tweaking the numbers.
If Piety is a tree which is always taken by culture pursuers and never taken otherwise, you probably want to shake it up. If it must be buffed in some way, buff it to make it viable for non-culture games without making it more effective for culture games.
Maybe changing it to something like "Gain X culture for each luxury resource you have." It could be balanced so that culture-games don't see much of a difference from the old MoH, while non-culture games (which tend to involve less excess happiness) still have some reason to take it. Even if their unhappiness is high, they still get some good culture from it if they have the luxury resources.
It maintains the feel of the original, without making Colosseums into culture machines, and making Piety slightly more viable for civs that otherwise wouldn't even consider it.
But it may be too drastic a change for a mod that just seems to be about tweaking the numbers.
bonus. There's some cross-value in both trees.
(can't seem to remember where) is France or a civ who pops a culture ruins can get it very soon and the bonus is immediate. The bonuses from Liberty and Honor are more long-term. While it may seem small, small gains in early game can amplify to big effects in late game. You can get to new population levels faster, start building a settler faster, and increased population gives extra science too. This policy also leads to the powerful wonder-speed policy, and two powerful policies in a row in early game might be troublesome. The early policies in Honor could arguably fall into this category, one reason why I think Honor is so strong.
to every city is significant, since production is so much more valuable in CiV than before. If it's a choice between picking up United Front or this policy sooner, most probably go with the +5