Thalassicus
Bytes and Nibblers
To put this another way...
This was the statement that's incorrect:
When we have a high per-player culture income, new cities have a greater responsibility for increasing our total income.
If we can't do something in the best possible situation, then we never can do it. Things can't get better under worse circumstances.
You're using data from conquest victories to make a conclusion about cultural victories. It's important to use the right data set.
The data is conquest-victory specific because it omits per-player culture from sources like cultural citystates, landmarks, world wonders, and national wonders. I haven't played enough culture games to know for sure, but I doubt a culture game could be better by avoiding sources of culture.
- Peaceful empires are equally capable of a cultural victory regardless of size.
- Warlike empires are less capable of cultural victories than peaceful ones.
This was the statement that's incorrect:
I gave the reason in my original reply to this statement, and will try and explain it better:large empires are now more capable of cultural victory than small empires
Thalassicus said:I started this thread and did most of the posting/updates in April and May. In late May I changed cultural citystates to distribute their culture to cities like maritime citystates. They boost border expansion (useful for wide empires) and improve from multipliers (useful for tall empires).
The higher per-player culture income goes, the less powerful adding new cities to the empire becomes.
When we have a high per-player culture income, new cities have a greater responsibility for increasing our total income.
- +10 when we have 100 in total is a 10% increase.
- +10 with 500 in total is a 2% increase.
Why? That isn't the scenario you used before.Let's consider a player going for a cultural victory under the best possible circumstances.
If we can't do something in the best possible situation, then we never can do it. Things can't get better under worse circumstances.
Spoiler :
To clarify:
These ideal circumstances are just the opposite; your "ideal" circumstances are those with massive amounts of culture from your original cities. If you pack enough culture into your capital from monuments, Stongehenge, etc. then yeah, your culture rate will fall as your number of cities rise.
But take the actual example you had before:
25 non-duplicatable culture.
Monument + Liberty + Representation + Temple in each city. So, 0.1 policy cost modifier, 6 culture per city.
Suppose the next policy costs 500 culture with a single city. Then we have:
Number of cities Policy cost Culture per turn Number of turns per policy
1 500 31 16.12903226
2 550 37 14.86486486
3 600 43 13.95348837
4 650 49 13.26530612
5 700 55 12.72727273
6 750 61 12.29508197
7 800 67 11.94029851
8 850 73 11.64383562
9 900 79 11.39240506
10 950 85 11.17647059
11 1000 91 10.98901099
12 1050 97 10.82474227
13 1100 103 10.67961165
14 1150 109 10.55045872
15 1200 115 10.43478261
As you see, the number of turns per policy is *decreasing*. At 10 cities, the number of turns per policy is only 70% of that of what it is with 1 city.
See the attached Excel sheet to tweak the numbers.
You're using data from conquest victories to make a conclusion about cultural victories. It's important to use the right data set.
The data is conquest-victory specific because it omits per-player culture from sources like cultural citystates, landmarks, world wonders, and national wonders. I haven't played enough culture games to know for sure, but I doubt a culture game could be better by avoiding sources of culture.