Isn't that covered by Cultural victory and Time victory?
I'm saying what people are criticizing in the other thread (so-called "impure" playing where a player maximizes overall progress instead of pursuing one angle of victory conditions almost simplemindedly) is actually the point of civ IMO, not a bad thing. I LIKE that the score system measures your "overall" civilization building skills, which seems to me to be the real measure of a ruler, finding balance in all aspects of rule.
Don't' misinterpret me, I'm not criticizing that play style at all, I admire the skill it takes. And I don't want to lose sight of that this is just a game. I just thought someone should defend the Firaxis scoring, since it gets so criticized. Lets face it, if real history had played out that Sparta had won the Peloponnesian War, salted the ground of Attica, Egypt, the budding Rome, etc, as it encountered them over the next thousands of years, and left those lands to the barbarians, that would have really sucked, it would not have been achievement we (as residents of that world) would celebrate. Genghis Khan is fascinating, but I'm glad he choked on his vomit and left us early. Aristotle's writings did more to further civilization than the conquests of his pupil, Alexander.
I guess in short I like that civ scoring encourages more of a "SimCity" approach (how economically and culturally vibrant is your city in an absolute sense, not how fast did you populate it or throw up buildings, or how much better your city is than neighboring ones) than a "StarCraft" one (conqest of opposition, and all development oriented towards that), if that makes any sense to you, because i think that's what sets it apart from most other 3x games. Since I see that as the point of civ, I guess I'm saying I don't agree with a new GOTM scoring system that mostly ignores it. Like I said I'm not gonna whine if it does get changed, I just wanted to explain why I don't think the Firaxis scoring is so broken, like so many others feel.
p.s., mostly unrelated to scoring: I've often thought it would be cool if there would be an option in civ where new civs would spontaneously appear in barbarian lands. It would be easy to do, a leader & a national identity would suddenly emerge in some barbarian city or city groups, with some reasonable set of techs, buildings, etc, behind in some areas but maybe with some specific tech edge that explains the sudden emergence. This would probably eliminate the the conquest victory option, but it could be an option that could be turned off & ignored for people who want to keep playing the fastest-finish style. I think it would make the later game a lot more fun. BTS takes a small step there with the colony revolt option, but it would have been cool to see it go farther, I think it would have been easy to program.