After playing with the tweaks mod I enjoyed the vast majority of changes (especially the supermarket - that one is a really good example of a fun lategame building).
The only change I struggle with is the catapult being moved to mathematics to accommodate the archer change. While I love the slinger and think the placement of the archer in calender is a great tech choice, putting the catapult in mathematics forces the early warmonger to research the majority of ancient era techs before they can attack others. Before, accessing swordsman/catapult units could be done in only a few techs, allowing AIs and players to pose a real threat very quickly. However, now an AI or player only need to research walls and they are secured for the first hundred turns.
I feel this is hurting early AI aggression and it is frustrating as a player that my tech path early on is now the same regardless of if I'm trying early warfare. There may be some blame on how strong walls are early on but I feel the previous ability to beeline iron working was a good compromise. If you are around to explain the shift of units I'd love to hear how you came to this decision as I may be missing something.
The only change I struggle with is the catapult being moved to mathematics to accommodate the archer change. While I love the slinger and think the placement of the archer in calender is a great tech choice, putting the catapult in mathematics forces the early warmonger to research the majority of ancient era techs before they can attack others. Before, accessing swordsman/catapult units could be done in only a few techs, allowing AIs and players to pose a real threat very quickly. However, now an AI or player only need to research walls and they are secured for the first hundred turns.
I feel this is hurting early AI aggression and it is frustrating as a player that my tech path early on is now the same regardless of if I'm trying early warfare. There may be some blame on how strong walls are early on but I feel the previous ability to beeline iron working was a good compromise. If you are around to explain the shift of units I'd love to hear how you came to this decision as I may be missing something.