Kal-el
Deity
Sween32 got the ball rolling when he started his thread What Civs are Missing from Civ3 . I was hoping to get some more input from the rest of you. As such I am posting this poll in hopes of getting a broader base of information upon which to base judgment.
PTW will allow up to 31 civs to be played on a map at one time. There are currently 16 civs in the game and PTW adds 8 bringing the total to 24. Which civs should be added to fill out the other 7 playable positions?
The 8 civs being added in PTW:
Arabian
Carthaginian
Celts
Koreans
Mongols
Ottomans
Spanish
Vikings
Edit:
Abyssinians
Inca
Poland
Polynesia
Siam
Sioux
Tibet
PTW will allow up to 31 civs to be played on a map at one time. There are currently 16 civs in the game and PTW adds 8 bringing the total to 24. Which civs should be added to fill out the other 7 playable positions?
The 8 civs being added in PTW:
Arabian
Carthaginian
Celts
Koreans
Mongols
Ottomans
Spanish
Vikings
Edit:
Using that as a basis for my decision the Seven civs I am initially adding to my DyP mod are:taken from one my later posts in this thread, just thought I would add it to this top post
One thing that has to be taken into consideration when determing which civs to be added is the tech rate. The more civs you have in a given region the faster those civs are going to burn through the tech tree, what with trading and everything. I think this is one of the reasons that Firaxis overloaded EurAsia with civs and left other regions like Africa and the Americas so sparsely populated.
A lot of people complain that when starting in the Americas even if they are burning through the tech tree as fast as they can, by the time they make contact with the Eurasians they are so far behind on account of the increased trading opportunities of those civs. To me, that makes the game more realistic, and I prefer it that way.
The solution is to reevaluate the tech costs to compensate for the increased number of Eurasian civs so that they do not get to tanks before 0 AD.
Playing as one of the more isolated civs then should be looked at as more of a challenge to defy history. Polynesia for example, they will be hard pressed to not be easy pickings for the Eurasian explorers. But it seems to me that it would be a great gaming experience as you race to colonize the south pacific, hoping beyond hope that you don't see an English Frigate come sailing up to your shores.
I am working on the theory that all civs will be played at the same time. I am also working on the presumption that the game will be played on a world map. If it is not then the tech rate issue is irrelevant.
Abyssinians
Inca
Poland
Polynesia
Siam
Sioux
Tibet