• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

[Poll] Which map scripts do you regularly play on? Multiple responses allowed

Which map scripts do you regularly play on?

  • Arcade (Ring, North vs South, Skirmish)

    Votes: 1 1.1%
  • Communitu

    Votes: 57 65.5%
  • Continents-Style (Small, Large, Tilted Axis, etc.)

    Votes: 29 33.3%
  • Earth

    Votes: 5 5.7%
  • Fractal

    Votes: 7 8.0%
  • Islands-Style (Small, Large, Archipelago, etc.)

    Votes: 9 10.3%
  • Oval

    Votes: 5 5.7%
  • Pangea

    Votes: 21 24.1%
  • Scrambled Continents/Nations

    Votes: 1 1.1%
  • Tectonic

    Votes: 13 14.9%
  • Other

    Votes: 19 21.8%

  • Total voters
    87
I like Terra (enjoy colonizing an empty continent) ans Highlands (this scrip generates some sweet terrain).
 
I can't recall when I played something that was not huge community, with all random stuff that can be set as random.
 
I enjoy playing on the Amazon for VP map sometimes with civs that thrive there like the Aztecs, Songhai, Iroquois, Brazil, or Maya.
 
I play Comminitu, mostly because I think it's optimized for VP's balance (not sure if that's true) and I like continents-likes anyway. This is a good poll though, we can/should optimize popular maps for VP, there's a precedent.
@pineappledan you're not too keen on Comminitu, right? Do you mind chiming in about what's wrong with it, or if there's anything other maps do better? I think a good default option would help new players.
 
Communitu with ocean rifts disabled, sea level raised(because no rifts mean a lot more land), and +2 civs(10 on standard).
Leans toward pangea-like maps but continental divisions still happen often. I just think it looks nicer and more natural than with rifts on.
 
@Alpakinator is helping me to deal with the river problem in Communitu_79a.

1. Remove one-tile rivers flowing into a main river. If two such tributaries form the upstream of a river, remove the shorter one (in terms of sections), or a random one if tied.
2. Remove one-tile rivers flowing into lakes or the ocean.
3. Limit number of outflows from lakes to 1. Remove shorter ones, or randomly remove till 1 if left if tied in length.

One-tile river means a full section of river that's adjacent to one specific tile - can be 1-3 segments long
 
My complaints of communitu are as follows:
Rivers are too plentiful. It makes traversal much slower and greatly favours recon units and civs with river bonuses. Meanwhile Huns are virtually shut down on communitu.
The continent shapes likes to create inland seas, but then it’s not allowed to have inland seas, so it creates maps with extremely artificial-looking 1-tile straits that can stretch 5+ tiles.
The way the map interweaves tundra and snow tiles is ugly and inconvenient. It means useless, no-yields terrain goes much further into central latitudes.

The civs are, to the best of my knowledge, balanced to standard continents.
 
Last edited:
The way the map interweaves tundra and snow tiles is ugly and inconvenient.
The same latitude, if the continents map has land on it, would be all snow, except river tiles where they'll be converted into tundra for no reason (and that's what I call ugly).

There's no snow near the equator (not even on hills), contrary to your belief. Tundra on high altitude tiles (equivalent to 4000+m irl), at most.
The continent shapes likes to create inland seas, but then it’s not allowed to have inland seas, so it creates maps with extremely artificial-looking 1-tile straits that can stretch 5+ tiles.
It still exists but is much less common now that polar seas smaller than 10 tiles are converted into lakes instead. The Blocky land shape option should also reduce the chance of generating inland seas, if desired.
Rivers are too plentiful. It makes traversal much slower and greatly favours recon units and civs with river bonuses. Meanwhile Huns are virtually shut down on communitu.
Rivers like to concentrate near low altitude areas and lakes near coasts. Areas without rivers are just as large and plentiful as standard maps.

If we get rid of one-tile rivers as above, the river areas should be fine.
 
Back
Top Bottom