Pollution Control

Moulton

Monarch
Joined
Nov 21, 2001
Messages
810
Location
Kentucky
I have noticed that AI is a bit lax about cleaning up their polution. (Nothing new there...:) ) Playing on a real world map, last game, I noticed England's pollution was getting out of hand. She was on England, with three metropolis. I had an ROP, and a couple free workers, so I sent them over to work... More popped up before they finished, but England did not send a single worker out... So I brought them home when they finished, and went on with my life.
Eventually, England was almost completely covered by pollution. I querried my spy, and found that they only had one worker. I guess he was not on the home island...

My real question is: on that island, you could support up to about pop24, but if you let all your farmland get polluted, how do you maintain that pop? Even one tile loss would cause me to begin to starve, but with all of them gone????

I may still have a saved game to get a screen shot.
 
Yes I to noticed the ai doesnt handle pollution well so I lowered the clean up cost to 1 turn and lowered the overall amount of it.
I suspect that the ai does not suffer the exact same effects pop. wise that the human player does but I cant prove that........dread
 
I think that they are supposed to, however, ........

I have taken several Zulu villages of pop 6, and found no way to feed the people. Not that I really wanted to.. And they wouldnt work anyway, 100% unhappiness.... So to borrow a quote from the Bible: If they won't eat, neither should they live..."
 
My real question is: on that island, you could support up to about pop24, but if you let all your farmland get polluted, how do you maintain that pop? Even one tile loss would cause me to begin to starve, but with all of them gone????
Well, the short answer is: you don't. Clean it up or die. :sad:

I have taken several Zulu villages of pop 6, and found no way to feed the people. Not that I really wanted to.. And they wouldnt work anyway, 100% unhappiness.... So to borrow a quote from the Bible: If they won't eat, neither should they live..."
General rule of thumb: Starve your captured cities down to size 1 and then let them grow with your own people. Even if you need the cities to continue a military campaign and the rebels are all gone, get that city down to size 1. Rush a worker, since it will a slave, or a settler.

At size 1, the flip chance is much less. And if you do not elimate that civ then in any future war those remaining citizens will become unhappy. From size 1, as the city grows, your people will help reduce the flip risk and also increase the chance of assimulating that last population point.

If you do rush/build a settlre from a captured city that has all foreign citizens, it will be a Settler (nationality). It will not cost any per turn maintainence (just like a slave) but when it builds a city, the first citizen will not be yours, it will be that nationality. If the population is mixed, your own citizens 'become' the settler. I'm not sure what happens to the nationality of the settler when one of yours and one of theirs are used to create the settler.


@spssps15: Welcome to the forum!

:dance: :woohoo: :banana:
 
Huh? This thread is kinda ... old. And there is no spssps15 in this thread.

I am sure there is a good explanation for this - somewhere. :D

It was a necropost. Something about current pollution policies somewhere. Very much not on-topic.
 
Huh?

spssps15 had quoted some stuff about pollution and the EPA. It was his first post. It didn't seem to be a spam post, though it did not relate to Civ pollution. The two quotes looked legitimate. It also had a link that I did not click on.

I didn't pay attention to the dates in the other posts. :sad:

Next time, however...:scan:

:lol:
 
spssps15 had quoted some stuff about pollution and the EPA. It was his first post. It didn't seem to be a spam post, though it did not relate to Civ pollution. The two quotes looked legitimate. It also had a link that I did not click on.

I have seen similar before. A post at first glance looks like it were ok, even on-topic, but is nothing more than a threadbare pretext to post some link.

Makes sense that some mod thought: "Ceterum censeo spssps15 esse delendam"
 
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