pdescobar
Moo, baby. Moo.
I'm trying to understand pollution and global warming. I think I have the basics down, but would appreciate any help. I have done only a cursory look for previous threads on this since search is currently disabled, and if you happen to have a link or two on this, that'd be much appreciated as well.
I. Pollution Generation
As I understand it, pollution is caused by two things in civ3: population and buildings.
Population
Buildings
As I understand it, that's it for pollution generation. The actual amount of shields a city produces is meaningless for pollution generation and all that matters is the population and what buildings there are. You can have a size 50 city generating 300 shields per turn with all manner of factories and other such buildings, but as long as you have the mass transit and the recycling center, that city will never generate more than 2 pollution units per turn.
I'm pretty sure of the above based upon testing and play experience. Corrections requested, though, for any inaccurate or missing information.
II. Pollution Effects
This here, I don't understand at all. To minimize my own confusion, I am reserving the term "pollution" to refer to the things covered in section I; that is the icons in the city screen. The effect it has on a terrain tile will be referred to as an "orange blob." I know that pollution units generated by cities cause the orange blob attack and global warming, but I don't understand how.
1) How do the pollution units (triangle icons) a given city generates correlate into chance of one of that city's tiles gets hit with the orange blob? Is there a simple formula like "every pollution unit adds a 5% chance" and therefore a threshold exists where orange blobs hit a given city every single turn?
2) What about global warming? I have been told that orange blob squares have no direct effect on global warming; they are both simply consequences of the pollution units each city generates. So is global warming simply a random occurance based upon the total number of pollution units generated by the world's cities? Does the place it strikes have any actual significance or is that random too?
3) What about nuclear weapons? Does their use cause any change to the total pollution units generated in the world or increase global warming in any way? Or are they simply another way to create orange blobs?
4) And finally, what does the sun icon actually mean? I understand it first appears the moment a city somewhere in the world generates a pollution unit. What causes it to go darker and what things result when it does?
Thanks for any help on this
I. Pollution Generation
As I understand it, pollution is caused by two things in civ3: population and buildings.
Population
- There is no population pollution in towns or cities (size <= 12 in standard rules.)
- When a city hits metro size (13) there is one pollution unit (the little triangle icon) generated. Each additional citizen adds another unit. As an example, at size 22, there would be 10 pollution units from population.
- The only thing which modifies population pollution is the presence of an improvement with the "Removes Pop. Pollution" flag set. In standard rules, the only such improvement is Mass Transit. This caps population pollution at 1 unit. That means a metro of any size with such an improvement will always generate one and only one pollution unit from population.
Buildings
- A building is flagged with the amount of pollution it produces in the editor. This value is the number of pollution units it generates. Examples from standard rules: a Research Lab produces one pollution unit, a Factory produces two pollution units, and the Iron Works produces four pollution units.
- While there are no such buildings in standard rules, an improvement may also be flagged with negative pollution, meaning it causes a small pollution reduction. So, a city with a factory and the Iron Works, gives 6 total pollution units, but if a "Park" is added with a -1 pollution value, a city with all three only produces 5 total pollution units. This means that in a given mod/scenario you may be able to completely eliminate building pollution if your city has enough of these buildings to keep the net value at zero (or under).
- The other modification to building pollution is the "Reduces Bldg. Pollution" flag for an improvement. In standard rules, the Recycling Center has this. Similar to the Mass Transit effect, this caps building pollution at 1.
As I understand it, that's it for pollution generation. The actual amount of shields a city produces is meaningless for pollution generation and all that matters is the population and what buildings there are. You can have a size 50 city generating 300 shields per turn with all manner of factories and other such buildings, but as long as you have the mass transit and the recycling center, that city will never generate more than 2 pollution units per turn.
I'm pretty sure of the above based upon testing and play experience. Corrections requested, though, for any inaccurate or missing information.
II. Pollution Effects
This here, I don't understand at all. To minimize my own confusion, I am reserving the term "pollution" to refer to the things covered in section I; that is the icons in the city screen. The effect it has on a terrain tile will be referred to as an "orange blob." I know that pollution units generated by cities cause the orange blob attack and global warming, but I don't understand how.
1) How do the pollution units (triangle icons) a given city generates correlate into chance of one of that city's tiles gets hit with the orange blob? Is there a simple formula like "every pollution unit adds a 5% chance" and therefore a threshold exists where orange blobs hit a given city every single turn?
2) What about global warming? I have been told that orange blob squares have no direct effect on global warming; they are both simply consequences of the pollution units each city generates. So is global warming simply a random occurance based upon the total number of pollution units generated by the world's cities? Does the place it strikes have any actual significance or is that random too?
3) What about nuclear weapons? Does their use cause any change to the total pollution units generated in the world or increase global warming in any way? Or are they simply another way to create orange blobs?
4) And finally, what does the sun icon actually mean? I understand it first appears the moment a city somewhere in the world generates a pollution unit. What causes it to go darker and what things result when it does?
Thanks for any help on this