Pollution

JuntaJoe

Chieftain
Joined
Feb 23, 2004
Messages
20
I've been all over various Civ3 websites to no avail on this question.

How do I simply turn off the pollution with the editor?

I get tired of the pollution in the Rise of Rome scenario.

The scenario supports population over 12 in cities without giving a population pollution abatement city improvement.

Frankly, I don't care if pollution was some kind of limiter or challenge in the game.

I don't like it and don't want to be bothered with it.

Actually I'd like to simply take pollution out of Civ3 gameplay completely.

So how do I turn this off in the game?
 
I would assume that you go into the editor and there should be something under the improvements tab for pollution causing improvements that you could set to zero. Not sure about population pollution.

You might want to ask over in the customization forum. They know best, next to the programers, what can and can not be done with the editor.

Oh, and welcome to CFC :band:
 
FInally... I'm not the only one thinking pollution is way overdone in CIV3... by the time you get your factories, and before having recycling centers and mass trnasportation, you only go around cleaning the pollution,,,... this is just a pain!!!!


So why is there no CIV2 like option to turn it off???? Firaxis????

well... no answer??? what a pitty...

@Joe: as you guessed, there is no option to turn it off, but there is a trick.... go to the editor, in rules, City Improvement, go through the building and remove the pollution creation from all of them,,... and now, set temples, courthouses, granaries,... to reduce production and population related pollution.... it doesn't remove it alltogether, but it helps a lot...
 
I don't find pollution such a problem, I usually have enough workers to get rid of the pollution in the same turn as it appeared. Even multiple pollution spots can be removed in the same turn.
 
I find polution is not a huge problem until I get to late industrial era but then recycling is only round the corner. That and many workers.
 
you guys might be playing on small maps, but when you play on a Huge map, have more than 50 cities, you get an average of 3-5 polution tiles a turn, meaning you direct about 20-40 workers just to clean it up, not mentioning you have to open the city screen to have the cleaned tile used again for food... it's just an unnecessary pain...
And in a scenario like Rome, or Mesoamerica, polution is just misplaced and should be removed....
 
i play on huge maps and yes, in the late industrial you can often get 3 or more pollutions. but so what. by then i usually have 50-60 workers and maybe 50 slave workers. so no problem. except the time it takes me to move them around of course. but i can live with it.

if you hate pollution that much theres a simple solution: dont build factories or hospitals! :P
 
Originally posted by aeldrik
not mentioning you have to open the city screen to have the cleaned tile used again for food... it's just an unnecessary pain...

True, there should be something that automatically takes the cleaned tile back in use.
 
yes, even I find the opening of the city screen to get them to work on a tile annoying, but don't they automatically start working on it the next turn or something.
 
I don't know when you have the governors (never for me, I am the great leader!!!!) but otherwise you have to do it every time, it's just an annoyance spending half the time you play (when you are at peace) taking care of polution...
yes I know, some smart guy is gonna say then just spend more time at war, but no, that's not a sollution.......
 
I don't have a problem with pollution or running my giant stacks of workers over here with their hazard suits. The lazy pricks havn't done anything since the beggining of the industrial age, they need to earn their keep.

My only problem is that you have to go back into the city screen & re-asign the tile to use. That's just redundant.
 
Originally posted by RagingBarbarian
I don't find pollution such a problem, I usually have enough workers to get rid of the pollution in the same turn as it appeared. Even multiple pollution spots can be removed in the same turn.

I simply feel that my workers could be building my empire. They are busy early building my base area and later are used to rebuild conquered lands to increase my war machine.

Pollution is simply an exercise in maintenance. That's fine for those Ghandi perfectionist types, but being a Civ player since the old Civ pre-Windows days, I'm an expansionist who builds mega cities with everything.

I already modified the Infirmary to be both a population and building pollution abatement center in the scenario.

But I still get pollution from my 20 size metropolises that are cranking out replacement cavalry while my workers are pushing a new road to Carthage for them.

That pollution on the megacities is just an irritant. Calling it a challenge is like calling highway traffic on the way to work a challenge. No, it's just someting to be endured.

It seems that someone could crank out a simple mod for a button on the setup screen to turn it off.

Cripes, they allow you to reduce AI aggressiveness in different difficulty settings. I would think that if the game allows you to make the neighbors play nice on higher levels then you should be allowed to click off the pollution. The game even lets you double your shield production should you simply desire it without affecting your score. A no-pollution button seems like a no-brainer.

Yet I never see a mod on any site doing this.

I'm sure some "purist" will decry my sacriledge about this game obstacle.

My response is that Civ pollution irritated me over a decade ago and hasn't gotten any more amusing.

And wasting time and effort to manage a bunch of workers or turning them over to the marginal AI hoping they will clean in a timely manner is something I'd rather pass on.

If someone ever sees a well tested pollution mod then I'd be most grateful for a report.
 
Yes it is a hassle in my current game I run a mega empire with over 50 cities I have alot of polution and more than enough workers to deal with it!The big problem is though that I have hoover dam didnt build any coal plants have invested heavily in solar plants and mass transit despite this and despite the fact that the city screens show a dramatic reduction in the amount of polution the cities are producing Im still getting a hell of alot of polution still! No real perceptable reduction in the amount of poluted squares!Polution is a real time waster especially when you are involved in a really good war!!!!!
 
JuntaJoe, I agree that it is more of an irritant than a challange (clean your empire now or you cant go play war with your friends!) but I suppose I see it as just another element within the game so am not bothered. I agree that there should be an easy way to disable it though. As you pointed out you can adjust the AI Agression (I always do but I to am an old civ1 & 2 player and am still hopelessly trying to re-adjust to the differences of civ3!).

Fraxis, please for C3C patch 1.16 (and Civ3 x.xx & PTW I'm guessing)? Any chance of this?
 
Well, it's some comfort to know that everyone feels the pollution model built into Civ3 doesn't have any fans at all. Everyone either dislikes it or ignores it.

I've always felt that the Civ2 building/terraforming model was the best conceived by Sid's group. Pollution in that game was an indicator that you weren't building/terraforming your cities correctly. At some point, you could always get rid of the irritants like pollution, one food unit population growth/starvation flipflop, or marginal but strategically located cities.

I'm always in favor of new game ideas to keep the challenge fresh, but why get rid of good concepts? It's like throwing the baby out with the bathwater. I've met numerous old Civ fans on other game sites that simply put Civ3 back on the shelf permanently and break out their old Civ2 instead when the Civ urge grabs them. Chasing away a portion of your core supporters is never a good business practice. Note the heavy traffic on the Civ2 portion of your forum. That's a clear indicator that Firaxis didn't manage to convert loyal Civ supporters to the new game. Where's the profit in that? A well designed Civ3 would have left that section almost dead. Instead, even with numerous patches and 2 expansions for Civ3, the Civ2 portion of this forum has 8 boards all containing today's traffic. Does anyone else see the ramifications in that? It says to me that poor decisions were made on the outset and hubris at not fixing them in successive updates. Perhaps it's time I dropped another note to my buddy at Breakaway to toss us a patch or lobby for a new expansion from them.

Ok, enough of that rant.

I just respectfully request that the membership here keeps on the lookout for a mod that fixes this issue and posts a link here so we all can get back to the fun of warmongering and empire building.
 
I play the first huge map since a long time and getting hospitals now...

did anyone tried governors and Shift+P? would be nice if they clean the pollution in one turn and also the tile is readjusted.
 
Oh, I've tried all the angles including altering buildings to become clean units through the editor. Automated cleanup is mediocre at best, as are the governors. And I've never like the governor concept anyway since I learned city building from Civ1.

There simply is no way to get rid of a small percentage chance of pollution no matter what you do in-game or through the editor.
 
Originally posted by The_Unforgiven


True, there should be something that automatically takes the cleaned tile back in use.
I use governors for that. I let them manage citizen moods with a production priority and it saves having to rellocate workers to former polluted tiles, and it's a good way to avoid one-turn-killer riots. Just to make sure tho that I am still the supreme master, I forbid them to manage building queues under penalty of whipping :king:

hehe, anyway back to the original question I don't think pop pollution can be turned off altogether, but you can (as someone else said) cycle in the editor through all the city improvements and set pollution to "0". What I do is not turn off pollution, but eliminate it's effects on terrain. You can do this in the terrain tab by changing each terrain tile's "pollution effects" to "none" so no matter how hot it gets, that sweet sweet +1 shield grassland won't ever turn to dessert.
 
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