Portugal Discussion

I want to see how her AI acts. We don't really have anyone truly erratic (and I want something to be as hilarious as SHIMIKACAN is).
 
Is she going to be presented in game as Maria or Maria I?

Because seeing as how she lived before Maria II, and thus before the distinction was necessary, it would be strange to have Maria I.
 
Is she going to be presented in game as Maria or Maria I?

Because seeing as how she lived before Maria II, and thus before the distinction was necessary, it would be strange to have Maria I.

It will be equivalent to Elizabeth (being number 1 out of 2), and she is referred to as just that, so I'd expect Maria.
 
Yes, yes you would - but once those are done, not only can you gain an immediate lump of gold if you brought a Nau with you (your workers need an escort!), as you can continuously build Naus to go there - assuming the city states don't destroy your Feitoria (which I hope they don't, or maybe only destroy if if they are angry with you - otherwise it'd be annoying).

Now I ask - any reason to build any more than one Feitoria at the farthest City State there is? :confused: I guess a few backups would be nice, in case of emergency, but if the farthest City States gives more everything, then why would you build anywhere else?

It is my understanding based on what I read that you can build one feitoria per city-state, and regardless of your allegiance with that city-state, you gain the luxury item of said city-state. The only thing you would need to defend your feitoria from is enemy invaders or barbarians, to my understanding.
 
It is my understanding based on what I read that you can build one feitoria per city-state, and regardless of your allegiance with that city-state, you gain the luxury item of said city-state. The only thing you would need to defend your feitoria from is enemy invaders or barbarians, to my understanding.

D'oh! :crazyeye: Yeah, forgot about the "All your resource are now belong to us" power of the Feitoria! God, that seems super powerful!!!

:lol: Civilization V is always like that! While announcing the leaders, everyone seems freaking OP! :lol:
 
Portugal sounds like an excellent dark-horse candidate for favorite expansion civ (ala Sweden, Netherlands in G&K). Civs that run a strong economy tend to be very powerful (Arabs, Dutch, China, etc.) and well rounded. I wonder if Portugal will get a coastal start bias? They should.
 
I've been thinking...

Maria I was a terrible leader. A terrible, terrible leader. Ultimately she's the reason why Brazil got its independence, and why Portugal started to fall as a global power (until a brief but strong comeback in the second half of the 19th century, with the "Regeneration" movement and the expansion of Portuguese Africa)...

But you know who Maria also is?

The last real ruler of the Great Portuguese Empire. After her death, Brazil got its independence (her grandson demanded the Brazilian independence: "Independência ou Morte!" "Independence or Death", as Pedro I put it).

So, yeah... this actually means she's technically the last heir of the Empire the "great leaders" (Dom João II, Manuel I, Marquês de Pombal) of Portugal left as a legacy. The Portuguese Civilization intro map will probably spawn from Brazil to Macau, China.
 
Portugal sounds like an excellent dark-horse candidate for favorite expansion civ (ala Sweden, Netherlands in G&K). Civs that run a strong economy tend to be very powerful (Arabs, Dutch, China, etc.) and well rounded. I wonder if Portugal will get a coastal start bias? They should.

I agree with you, I think they should as well. I've been playing as the Polynesians because of my love for the oceans in this game. A big navy paired with the airlifts we regain will make Portugal my new fave (aside from my personal devotion to the country). :king:
 
Now I ask - any reason to build any more than one Feitoria at the farthest City State there is? :confused: I guess a few backups would be nice, in case of emergency, but if the farthest City States gives more everything, then why would you build anywhere else?
Well the feitoras also provide some of the CS resources, right? So depending on exactly how that works you might want as many as possible. That would be kinda lame if you only need one.
 
The feitora's; do you think they will be able to be freely pillaged by any civ?

I mean, if they're built in a random city states land, whats to stop me from just pillaging them and taking the measily 1 turn penalty from being in the city states land?

Anyone have more info on this?
 
Oh yeah, good point...not sure how I disregarded that. I guess you would have to do the old city state worker steal trick. Declare war, take the worker, get immediate peace. It might not be worth it in most circumstances to pillages single feitora's though.
 
I like what I'm hearing about Portugal so far. Fun civ to play as. I just still hope that the Netherlands somehow gets tweaked to make use of the new Trade Route system.

Maybe they could give the Netherlands access to Longer Sea Trade Routes during the renaissance and industrial eras (like 15 tiles extra range)??? Then it could go back to normal during the modern era or so?
 
Oh yeah, good point...not sure how I disregarded that. I guess you would have to do the old city state worker steal trick. Declare war, take the worker, get immediate peace. It might not be worth it in most circumstances to pillages single feitora's though.

I would hope they fix that and make it punishing to the player to steal a worker like a barbarian would instead of bullying it away.
 
Not really a specialist in Portuguese history, but judging from what people are saying, may not have been the best leader choice.

Nevertheless, I liked very much their unique unit and improvement, their ability should probably be on the same line.

Maybe because Firaxis need a female leader, and there are not many available choice for new civ in BNW that have female leader
 
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