You can create a positive feedback loop by using part of your gold to buy financial city improvements. Just make sure that every turn you buy a market place, bank, stock market or super highways in cities among those with the most promising trade. When you start getting more gold, buy even more financial city improvements, i.e. two, three or four. This way your income will accelerate. Not only will your income increase. The rate at which the increase happens will increase too. The underlying mechanism is similar to what happens when you create positive feedback loops in electronic circuits and control devices, for instance by using operational amplifiers. Once you approach the limit of cities that you can make improvements in, the rate will flatten out and go towards zero as your financial system reaches it's maximum size. This is similar to logistical growth, for instance as seen in biological systems where living organisms are competing for food. At this point, you have reached the maximum income that you can achieve without building more cities. It goes without saying that you should keep up building caravans and freights to increase the potential of your cities.
Another positive feedback loop that will increase your income is to buy factories and other shield production improvements and utilize them to build financial institutions, i.e. market places, banks, etc.
If you use your income to aquire or found new cities, grow them and install financial improvements, you also obtain a positive feedback effect, although in a delayed form. The limit of your growth is then determined by the size of the map and the competition with your opponents. Positive feedback may now include military units.
Of course you have to build and buy other things than financial city improvements in order to make the whole system of cities work. But as implied above, you can argue that also factories, settlers and even military units can make your income grow.
Another example of a positive feedback loop is how to make the number of settlers/engineers explode. Select a city with grass tiles and start irrigating. This requires moarchy, democracy, or similar. Start building settlers in the city and make them work the tiles around the city. If you build a supermarket in the city, this can be taken quite far, as long as there are shields enough in the city to support all the settlers. Bring the settlers/engineers to other cities and start working their tiles, build settlers in those cities and so on. Suddenly, you find yourself with an army of settlers!
Is your research lagging behind your opponents? Start researching Writing, University and Computers. Then build and buy libraries, universities and research labs. Also a positive feedback loop.
Look for weak points in your game, then use positive feedback loops to improve it.
Another positive feedback loop that will increase your income is to buy factories and other shield production improvements and utilize them to build financial institutions, i.e. market places, banks, etc.
If you use your income to aquire or found new cities, grow them and install financial improvements, you also obtain a positive feedback effect, although in a delayed form. The limit of your growth is then determined by the size of the map and the competition with your opponents. Positive feedback may now include military units.
Of course you have to build and buy other things than financial city improvements in order to make the whole system of cities work. But as implied above, you can argue that also factories, settlers and even military units can make your income grow.
Another example of a positive feedback loop is how to make the number of settlers/engineers explode. Select a city with grass tiles and start irrigating. This requires moarchy, democracy, or similar. Start building settlers in the city and make them work the tiles around the city. If you build a supermarket in the city, this can be taken quite far, as long as there are shields enough in the city to support all the settlers. Bring the settlers/engineers to other cities and start working their tiles, build settlers in those cities and so on. Suddenly, you find yourself with an army of settlers!
Is your research lagging behind your opponents? Start researching Writing, University and Computers. Then build and buy libraries, universities and research labs. Also a positive feedback loop.
Look for weak points in your game, then use positive feedback loops to improve it.